Difference between revisions of "Basic Rules"

From Infinity
Jump to: navigation, search
 
Line 1: Line 1:
 
{{section-main-sections}}
 
{{section-main-sections}}
 +
{{Section-basic-rules}}
  
  
Line 62: Line 63:
  
 
You can find all Infinity [[Terminology]] and [[Alignment]] in the [[Glossary]].
 
You can find all Infinity [[Terminology]] and [[Alignment]] in the [[Glossary]].
 +
  
 
== [[Open and Private Information]] ==
 
== [[Open and Private Information]] ==
Information in an Infinity game can be either Open or Private. [[Open and Private Information|[continued...]]]
+
Information in an Infinity game can be either Open or Private. [[Open and Private Information | [read more...] ]]
 +
 
  
 
== Labels and Traits in Infinity ==
 
== Labels and Traits in Infinity ==
Line 75: Line 78:
 
Most weapons and Equipment have special features, called [[Traits]].  
 
Most weapons and Equipment have special features, called [[Traits]].  
 
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the [[Glossary]].
 
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the [[Glossary]].
 +
  
 
== Basic Concepts in Infinity ==
 
== Basic Concepts in Infinity ==
Line 90: Line 94:
  
 
=== [[Unit Profile]] ===
 
=== [[Unit Profile]] ===
“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[continued...]]]
+
“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile | [read more...] ]]
 +
 
  
 
== [[Game States]] ==
 
== [[Game States]] ==
 
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.
 
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.
 
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.
 
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.
 +
  
 
== [[Army List]] ==
 
== [[Army List]] ==
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[continued...]]]
+
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List | [read more...] ]]
  
 
{{Greybox_Start | INFINITY ARMY }}
 
{{Greybox_Start | INFINITY ARMY }}
Line 105: Line 111:
 
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com
 
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com
 
{{Greybox_End}}
 
{{Greybox_End}}
 +
  
 
== [[Orders and the Order Pool]] ==
 
== [[Orders and the Order Pool]] ==
In Infinity, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a Trooper''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[continued...]]]
+
In Infinity, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a Trooper''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool | [read more...] ]]
 +
 
 +
=== [[Trooper Activation]] ===
 +
Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). [[Trooper Activation | [read more...] ]]
  
== [[Trooper Activation]] ==
 
Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). [[Trooper Activation|[continued...]]]
 
  
 
== [[Initiative and Deployment]] ==
 
== [[Initiative and Deployment]] ==
Before the game begins, players make a [[Face to Face]] Roll using their respective [[Lieutenant]]'''s WIP Attributes. [[Initiative and Deployment|[continued...]]]
+
Before the game begins, players make a [[Face to Face]] Roll using their respective [[Lieutenant]]'''s WIP Attributes. [[Initiative and Deployment | [read more...] ]]
 +
 
  
 
== [[Game Sequence]] ==
 
== [[Game Sequence]] ==
Infinity games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[continued...]]]
+
Infinity games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence | [read more...] ]]
 +
 
 +
 
 +
{{n4}}
 +
== [[Loss of Lieutenant]] ==
 +
Despite their training and their constant connection with Mission Control, losing a team leader to enemy fire or system failure can wreak havoc on the discipline of soldiers, creating a moment of confusion in which everyone is left to their own devices, without a coordinated tactical approach. [[Loss of Lieutenant | [read more...] ]]
 +
{{n4end}}
 +
 
  
 
== Silhouette Templates, Line of Fire And Zone Of Control ==
 
== Silhouette Templates, Line of Fire And Zone Of Control ==
 
=== [[Silhouettes]] ===
 
=== [[Silhouettes]] ===
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[continued...]]]
+
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette | [read more...] ]]
  
 
=== [[Line of Fire (LoF)]] ===
 
=== [[Line of Fire (LoF)]] ===
In Infinity, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[continued...]]]
+
In Infinity, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF) | [read more...] ]]
  
 
=== [[Zone of Control (ZoC)]] ===
 
=== [[Zone of Control (ZoC)]] ===
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[continued...]]]
+
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC) | [read more...] ]]
  
 
=== [[Interaction Between Zones, Bases and Silhouettes]] ===
 
=== [[Interaction Between Zones, Bases and Silhouettes]] ===
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[continued...]]]
+
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes | [read more...] ]]
 +
 
 +
 
 +
{{n4}}
 +
== [[Coherency]] ==
 +
Coherency is the game mechanic which allows management of several linked troopers acting together and simultaneously in the same Order while applying a rule, Special Skill, piece of Equipment, Game State... that requires those troopers to stay in close proximity. [[Coherency | [read more...] ]]
 +
{{n4end}}
 +
 
  
 
== [[Distances and Measurements]] ==
 
== [[Distances and Measurements]] ==
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[continued...]]]
+
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements | [read more...] ]]
 +
 
 +
 
 +
{{n4}}
 +
== [[Replacing Models and Markers]] ==
 +
Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a Special Skill, piece of Equipment, game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper. [[Replacing Models and Markers | [read more...] ]]
 +
{{n4end}}
 +
 
  
 
== [[Rolls]] ==
 
== [[Rolls]] ==
Infinity uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[continued...]]]
+
Infinity uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls | [read more...] ]]
 
 
  
  
 
{{section-main-sections}}
 
{{section-main-sections}}
 +
{{Section-basic-rules}}
  
  

Latest revision as of 15:05, 20 October 2020


The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.

Basic Rules establish the characteristics of Infinity Troopers and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point.


WHAT YOU NEED

To play Infinity you will need the following things:

  • A measuring tape of at least 48 inches.
  • Some 20-sided dice (d20).
  • Corvus Belli miniatures to represent the Troopers of both players.
  • Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain are a very important part of Infinity.
  • A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne.
  • A 48 x 48-inch gaming table. Although the game can be played on smaller surfaces, this is the ideal gaming table size to player larger games of Infinity N4.
  • Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at www.infinitytheuniverse.com.


Game Modes

During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:
Type of Game Table Size Deployment Zone Army Points SWC Game Duration
Initial Matches 24 x 32 inches 8 x 24 inches 15 3 40 min
Intermediate Matches 32 x 48 inches 8 x 32 inches 25 5 60 min
Standard Matches 48 x 48 inches 12 x 48 inches 30 6 90 min
During a game of Infinity N4, depending on how familiar you are with the game, we recommend the following Game Modes:
Type of Game Table Size Deployment Zone Army Points SWC Game Duration
Initial Matches 24 x 32 inches 8 x 24 inches 150 3 40 min
Raid Matches 32 x 48 inches 8 x 32 inches 200 4 50 min
Intermediate Matches 32 x 48 inches 8 x 32 inches 250 5 60 min
Standard Matches 48 x 48 inches 12 x 48 inches 300 6 90 min
Large Matches 48 x 48 inches 12 x 48 inches 400 8 120 min


Game Elements: Terminology and Alignment

This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal.

You can find all Infinity Terminology and Alignment in the Glossary.


Open and Private Information

Information in an Infinity game can be either Open or Private. [read more...]


Labels and Traits in Infinity

The function of Labels and Traits is to quickly indicate details and to group common features.

Labels

Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity Labels in the Glossary.

Traits

Most weapons and Equipment have special features, called Traits. Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the Glossary.


Basic Concepts in Infinity

Armies

In Infinity there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.

eng-army-diagram-1024.jpg

The Armies: Yu Jing | PanOceania | Combined Army | O-12

eng-army-diagram-n4-1024.jpg

Unit Profile

“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army. [read more...]


Game States

‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.


Army List

The Army List is the list of troops that make up the combat forces the player will be using during the game. [read more...]

INFINITY ARMY

Infinity Army is the free and official tool to create Army Lists for Infinity. This tool offers:

  • An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity events.
  • Infinity Army has all the updated Unit Profiles available for Infinity.

Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com


Orders and the Order Pool

In Infinity, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [read more...]

Trooper Activation

Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). [read more...]


Initiative and Deployment

Before the game begins, players make a Face to Face Roll using their respective Lieutenants WIP Attributes. [read more...]


Game Sequence

Infinity games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [read more...]


Loss of Lieutenant

Despite their training and their constant connection with Mission Control, losing a team leader to enemy fire or system failure can wreak havoc on the discipline of soldiers, creating a moment of confusion in which everyone is left to their own devices, without a coordinated tactical approach. [read more...]


Silhouette Templates, Line of Fire And Zone Of Control

Silhouettes

In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [read more...]

Line of Fire (LoF)

In Infinity, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [read more...]

Zone of Control (ZoC)

Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette. [read more...]

Interaction Between Zones, Bases and Silhouettes

This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [read more...]


Coherency

Coherency is the game mechanic which allows management of several linked troopers acting together and simultaneously in the same Order while applying a rule, Special Skill, piece of Equipment, Game State... that requires those troopers to stay in close proximity. [read more...]


Distances and Measurements

Distances in the game table are measured in inches, using a tape measure or ruler. [read more...]


Replacing Models and Markers

Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a Special Skill, piece of Equipment, game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper. [read more...]


Rolls

Infinity uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [read more...]