Difference between revisions of "Weapon Chart"

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(Added Submachine Guns, corrected several Trait links.)
 
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{{section-reference-charts}}
 
{{section-reference-charts}}
 +
{{n5-section-ammo-and-weaponry}}
  
  
==BOWS==
+
'''NOTE: [*]''' Additional explanation in the [[Weaponry]] section.<br>
{{n4onlyitem}}
+
'''NOTE: [**]''' Additional explanation in the [[Ammunition]] section.<br>
{{n4}}
+
'''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section.
{{weapon}}
+
 
{{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}}
+
 
{{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA + SHOCK|BTS|[[Silent]]}}
+
== BOWS ==
 +
{{n5_weapon_single}}
 +
{{n5_weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|8|1|DA|ARM|2|[[Anti-materiel]], [[Silent|Silent (-6)]]}}
 +
{{n5_weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|8|1|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Silent|Silent (-6)]]}}
 
|}
 
|}
{{n4end}}
 
  
  
==CC WEAPONS==
+
== CARBINES ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|E/M Carbine|+3|+3|-3|-3|-6|--|--|7|2|E/M|BTS/2|2|[[Non-Lethal]], [**]}}
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
+
{{n5_weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|7|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1|[[Impact Template (Circular)]]}}
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
+
{{n5_weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|6|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1|}}
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}}
 
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM&#61;0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
+
== CC WEAPONS ==
{{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP + DA|ARM|[[Anti-materiel]], [[CC]]}}
+
{{n5_weapon_single}}
{{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP + SHOCK|ARM|[[CC]]}}
+
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC Trait | CC]]}}
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
+
{{n5_weaponrow|AP+DA CC Weapon| | | | | | | |8|1|AP+DA|ARM/2|2|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}}
+
{{n5_weaponrow|AP+EXP CC Weapon| | | | | | | |8|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|E/M CC Weapon| | | | | | | |PH|1|N+E/M|BTS|[[CC]], [**]}}
+
{{n5_weaponrow|AP+Shock CC Weapon| | | | | | | |8|1|AP+SHOCK|ARM/2|1|[[CC Trait | CC]]}}
{{weaponrow|EXP CC Weapon| | | | | | | |PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}}
+
{{n5_weaponrow|AP+T2 CC Weapon| | | | | | | |8|1|AP+T2|ARM/2|1|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM&#61;0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
+
{{n5_weaponrow|CC Weapon| | | | | | | |8|1|N|ARM|1|[[CC Trait | CC]]}}
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
+
{{n5_weaponrow|DA CC Weapon| | | | | | | |8|1|DA|ARM|2|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|Shock CC Weapon| | | | | | | |PH|1|SHOCK|ARM|[[CC]]}}
+
{{n5_weaponrow|E/M CC Weapon| | | | | | | |8|1|N+E/M|BTS/2|2|[[CC Trait | CC]], [**]}}
{{weaponrow|T2 CC Weapon| | | | | | | |PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}}
+
{{n5_weaponrow|EXP CC Weapon| | | | | | | |8|1|EXP|ARM|3|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}}
+
{{n5_weaponrow|Monofilament CC Weapon| | | | | | | |8|1|N|ARM&#61;0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]]}}
{{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
+
{{n5_weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|1|[[CC Trait | CC]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
{{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA + SHOCK|BTS|[[CC]]}}
+
{{n5_weaponrow|Shock CC Weapon| | | | | | | |8|1|SHOCK|ARM|1|[[CC Trait | CC]]}}
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM&#61;0]], [[State Trait | State:]] [[Dead]], [*]}}
+
{{n5_weaponrow|T2 CC Weapon| | | | | | | |8|1|T2|ARM|1|[[Anti-materiel]], [[CC Trait | CC]]}}
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM&#61;0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}}
+
{{n5_weaponrow|[[Trench-Hammer]] (BS Mode)|0|--|--|--|--|--|--|6|1|DA|ARM|2|[[Anti-materiel]], [[BS Weapon (PH)]], [[Disposable (3)]], [*]}}
 +
{{n5_weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |6|1|DA|ARM|2|[[Anti-materiel]], [[CC Trait | CC]], [[Disposable (3)]], [*]}}
 +
{{n5_weaponrow|Viral CC Weapon| | | | | | | |8|1|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[CC Trait | CC]]}}
 +
{{n5_weaponrow|[[Vorpal CC Weapon]] (BS Mode)|+3|--|--|--|--|--|--|8|1|N|ARM&#61;0|1|[[BS Weapon (PH)]], [[State Trait | State:]] [[Dead]], [*]}}
 +
{{n5_weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |8|1|N|ARM&#61;0|1|[[CC Trait | CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
|}
 
|}
{{n4end}}
 
  
  
==FLAMETHROWERS==
+
== DISPOSABLE SUPPORT WEAPONS ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|Akrylat-Kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|1|[[Disposable (2)]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
+
{{n5_weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|6|1|E/M|BTS/2|2|[[Disposable (2)]], [[Non-Lethal]], [**]}}
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|6|1|N|ARM|1|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}}
 +
{{n5_weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|6|1|AP|ARM/2|1|[[Continuous Damage]], [[Disposable (2)]]}}
 +
{{n5_weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (2)]]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
+
== FLAMETHROWERS ==
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
{{n5_weapon_single}}
 +
{{n5_weaponrow|Heavy Flamethrower| | | | | | | |6|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
 +
{{n5_weaponrow|Light Flamethrower| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
|}
{{n4end}}
 
  
  
==GRENADES==
+
== GRENADES ==
{{n4onlyitem}}
+
{{n5_weapon_single}}
{{n4}}
+
{{n5_weaponrow|Eclipse Grenades|0|-3|--|--|--|--|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
{{weapon}}
+
{{n5_weaponrow|E/M Grenades|+3|-3|--|--|--|--|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
{{weaponrow|[[Eclipse]] Grenades|+3|-3|--|--|--|--|--|--|1|ECLIPSE|--|[[Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
+
{{n5_weaponrow|Grenades|+3|-3|--|--|--|--|--|7|1|N|ARM|1|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]]}}
{{weaponrow|[[E/M]] Grenades|+3|-3|--|--|--|--|--|13|1|E/M|BTS|[[Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
+
{{n5_weaponrow|Smoke Grenades|0|-3|--|--|--|--|--|--|1|SMOKE|--|--|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Targetless]], [**]}}
{{weaponrow|Grenades|+3|-3|--|--|--|--|--|13|1|N|ARM|[[Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[Smoke]] Grenades|+3|-3|--|--|--|--|--|--|1|Smoke|--|[[Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Targetless]], [**]}}
 
 
|}
 
|}
{{n4end}}
 
  
  
==GRENADE LAUNCHERS==
+
== GRENADE LAUNCHERS ==
{{n4onlyitem}}
+
{{n5_weapon_single}}
{{n4}}
+
{{n5_weaponrow|Eclipse Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
{{weapon}}
+
{{n5_weaponrow|E/M Grenade Launcher|0|0|0|-3|-6|-6|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
{{weaponrow|[[Eclipse]] Grenade Launcher|0|0|0|-3|-6|-6|--|-|1|ECLIPSE|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
+
{{n5_weaponrow|Grenade Launcher|0|0|0|-3|-6|-6|--|7|1|N|ARM|1|[[Speculative Attack]], [[Impact Template (Circular)]]}}
{{weaponrow|[[E/M]] Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|E/M|BTS|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
+
{{n5_weaponrow|Smoke Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|SMOKE|--|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Targetless]], [**]}}
{{weaponrow|Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|N|ARM|[[Speculative Attack]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[Smoke]] Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|Smoke|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Targetless]], [**]}}
 
 
|}
 
|}
{{n4end}}
 
  
  
==HEAVY MACHINE GUNS==
+
== HEAVY MACHINE GUNS ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
+
{{n5_weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
+
{{n5_weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|5|1|EXP|ARM|3|[[Anti-materiel]]}}
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
+
{{n5_weaponrow|MULTI Heavy Machine Gun (AP Mode)|-3|0|+3|+3|-3|-3|--|5|4|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
+
{{n5_weaponrow|MULTI Heavy Machine Gun (Shock Mode)|-3|0|+3|+3|-3|-3|--|5|4|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}}
+
== MARKSMAN RIFLES ==
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}}
+
{{n5_weapon_single}}
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP / SHOCK|ARM|[[Suppressive Fire]]}}
+
{{n5_weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}}
+
{{n5_weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM&#61;0|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|MULTI Marksman Rifle (AP Mode)|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|MULTI Marksman Rifle (Shock Mode)|-3|+3|+3|-3|-3|-6|--|7|3|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|T2|ARM|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
{{n4end}}
 
  
  
==MARKSMAN RIFLES==
+
== MINES ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|AP [[Mines]]| | | | | | | |7|1|AP|ARM/2|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
+
{{n5_weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (2)]], [[Double Shot]], [[Direct Template (Small Teardrop)]], [*]}}
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
+
{{n5_weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[CC Attack (+3)]], [[Disposable (2)]], [*]}}
 +
{{n5_weaponrow|[[Cybermines]]| | | | | | | |5|1|--|BTS|2|[[Comms Attack]], [[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[State Trait | State:]] [[Stunned]]/[[Immobilized-B]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|[[Drop Bears]] (BS Mode)|+3|-3|--|--|--|--|--|--|1|--|--|--|[[BS Weapon (PH)]], [[Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 +
{{n5_weaponrow|[[Drop Bears]] (Deployable Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|E/M [[Mines]]| | | | | | | |7|1|E/M|BTS/2|2|[[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [**]}}
 +
{{n5_weaponrow|[[Mine Dispenser]]|0|+3|-3|-6|-6|-6|--| |1|--|--|--|[[Speculative Attack]], [[Double Shot]], [[Disposable (2)]], [[Targetless]], [*]}}
 +
{{n5_weaponrow|Monofilament [[Mines]]| | | | | | | |8|1|N|ARM&#61;0|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[State Trait | State:]] [[Dead]], [*]}}
 +
{{n5_weaponrow|PARA [[Mines]]| | | | | | | |--|1|PARA|PH-6|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|Shock [[Mines]]| | | | | | | |7|1|SHOCK|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|Viral [[Mines]]| | | | | | | |7|1|N|BTS|1|[[Intuitive Attack Trait | Intuitive Attack]], [[BioWeapon | BioWeapon (DA+Shock)]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|[[WildParrot]]| | | | | | | |7|1|E/M|BTS/2|2|[[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (1)]], [[Non-Lethal]], [[Perimeter]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
{| class="n5table-dark"
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}}
+
|-
{{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM&#61;0]], [[Suppressive Fire]]}}
+
! Deployable !! ARM !! BTS !! STR !! S
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
+
|-
{{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
+
| AP MINE || 0 || 0 || 1 || 0
{{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
+
|-
{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}}
+
| CYBERMINE || 0 || 0 || 1 || 0
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
+
|-
 +
| DROP BEAR || 0 || 0 || 1 || 0
 +
|-
 +
| E/M MINE || 0 || 0 || 1 || 0
 +
|-
 +
| MONOFILAMENT MINE || 0 || 0 || 1 || 0
 +
|-
 +
| PARA MINE || 0 || 0 || 1 || 0
 +
|-
 +
| SHOCK MINE || 0 || 0 || 1 || 0
 +
|-
 +
| VIRAL MINE  || 0 || 0 || 1 || 0
 +
|-
 +
| WILDPARROT || 0 || 0 || 1 || 1
 
|}
 
|}
{{n4end}}
 
  
  
==MINES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}}
 
{{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|E/M [[Mines]]| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [**]}}
 
{{weaponrow|[[Mine Dispenser]]|0|+3|-3|-6|-6|-6|--|--|1|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Double Shot]], [[Targetless]], [*]}}
 
{{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM&#61;0]], [[State Trait | State:]] [[Dead]]. [*]}}
 
{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|WildParrot| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}}
 
|}
 
{{n4end}}
 
  
 
== PHEROWARE TACTICS (PT) ==
 
== PHEROWARE TACTICS (PT) ==
{{n4annex}}
+
{{n5_weapon_single}}
{{n4}}
+
{{n5_weaponrow| PT: Endgame| | | | | | | |7|2|AP|BTS/2|1|[[BS Weapon (WIP)]], [[Comms Attack]], [[Disposable (2)]], [[Target (VITA)]], [[No LoF]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]]}}
{{weapon}}
+
{{n5_weaponrow| PT: Eraser| | | | | | | |6|2|DA|BTS|2|[[BS Weapon (WIP)]], [[Comms Attack]], [[Target (VITA)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]]}}
{{weaponrow|PT: Endgame| | | | | | | |13|2|AP|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
+
{{n5_weaponrow| PT: Mirrorball| | | | | | | |--|1|ECLIPSE|--|--|[[BS Weapon (WIP)]], [[Comms Attack]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[No LoF]], [[Targetless]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]]}}
{{weaponrow|PT: Eraser| | | | | | | |14|2|DA|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[State Trait | State:]] [[Isolated]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|PT: Mirrorball| | | | | | | |--|1|ECLIPSE|--|[[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [[Technical Weapon]], [[Impact Template (Circular)]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
 
|}
 
|}
{{n4end}}
 
  
==PISTOLS==
+
 
{{c1}}
+
== PISTOLS ==
{{weapon}}
+
{{n5_weapon_single}}
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
+
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}}
+
{{n5_weaponrow|Assault Pistol|+3|0|-6|--|--|--|--|7|4|N|ARM|1|}}
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
+
{{n5_weaponrow|Boarding Pistol (Blast Mode)| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
+
{{n5_weaponrow|Boarding Pistol (Hit Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|}}
 +
{{n5_weaponrow|Breaker Pistol|+3|0|-6|--|--|--|--|8|2|AP|BTS/2|1|}}
 +
{{n5_weaponrow|Heavy Pistol|+3|0|-6|--|--|--|--|6|2|SHOCK|ARM|1|}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (BS Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|[*]}}
 +
{{n5_weaponrow|[[Mixed Weapons | Kobra Pistol]] (CC Mode)| | | | | | | |7|1|SHOCK|ARM|1|[[CC Trait | CC]], [*]}}
 +
{{n5_weaponrow|MULTI Pistol (Anti-materiel Mode)|+3|0|-6|--|--|--|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|MULTI Pistol (AP Mode)|+3|0|-6|--|--|--|--|7|2|AP|ARM/2|1|}}
 +
{{n5_weaponrow|MULTI Pistol (Shock Mode)|+3|0|-6|--|--|--|--|7|2|SHOCK|ARM|1|}}
 +
{{n5_weaponrow|Pistol|+3|0|-6|--|--|--|--|9|2|N|ARM|1|}}
 +
{{n5_weaponrow|Silenced Pistol|+3|0|-6|--|--|--|--|8|2|AP+SHOCK|BTS/2|1|[[Silent|Silent (-6)]]}}
 +
{{n5_weaponrow|Stun Pistol|+3|0|-6|--|--|--|--|8|2|STUN|BTS|1|[[Non-Lethal]], [[State Trait | State:]] [[Stunned]]}}
 +
{{n5_weaponrow|Viral Pistol|+3|0|-6|--|--|--|--|8|2|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|AP Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|AP|ARM|[*]}}
+
== RED FURIES ==
{{weaponrow|AP Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|AP|ARM|[[CC]], [*]}}
+
{{n5_weapon_single}}
{{weaponrow|Assault [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|4|N|ARM|[*]}}
+
{{n5_weaponrow|MULTI Red Fury (Anti-materiel Mode)|0|+3|+3|-3|-3|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
{{weaponrow|Assault [[Pistol]] (CC Mode)| | | | | | | |13|1|N|ARM|[[CC]], [*]}}
+
{{n5_weaponrow|MULTI Red Fury (AP Mode)|0|+3|+3|-3|-3|-6|--|7|4|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Breaker [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|AP|BTS|[*]}}
+
{{n5_weaponrow|MULTI Red Fury (Shock Mode)|0|+3|+3|-3|-3|-6|--|7|4|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Breaker [[Pistol]] (CC Mode)| | | | | | | |12|1|AP|BTS|[[CC]], [*]}}
+
{{n5_weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|7|4|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}}
 
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}}
 
{{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA + SHOCK|BTS|[*]}}
 
{{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA + SHOCK|BTS|[[CC]], [*]}}
 
 
|}
 
|}
{{n4end}}
 
  
  
 
==RIFLES==
 
==RIFLES==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
+
{{n5_weaponrow|Adhesive Launcher Rifle|0|+3|-3|-3|-6|-6|--|--|2|PARA|PH-6|1|[[Non-Lethal]]}}
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
+
{{n5_weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
+
{{n5_weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|AP|BTS/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
+
{{n5_weaponrow|Breaker Rifle|0|+3|-3|-3|-6|-6|--|7|3|AP|BTS/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
+
{{n5_weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
+
{{n5_weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|N|ARM&#61;0|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|MULTI Rifle (AP Mode)|+3|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|MULTI Rifle (Shock Mode)|+3|+3|-3|-3|-6|-6|--|7|3|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|7|3|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1 |[[Suppressive Fire Trait | Suppressive Fire]], [[Impact Template (Circular)]]}}
 +
{{n5_weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|6|3|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|7|3|T2|ARM|1|[[Anti-materiel]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Viral Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Viral Rifle|0|+3|-3|-3|-6|-6|--|7|3|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]], [[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Anti-materiel]], [[ARM&#61;0]], [[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|--|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{weaponrow|Viral Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Viral Rifle|0|+3|-3|-3|-6|--|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
  
==RIOTSTOPPERS==
+
 
{{c1}}
+
== RIOTSTOPPERS ==
{{weapon}}
+
{{n5_weapon_single}}
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
+
{{n5_weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|1|[[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}}
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
+
{{n5_weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|1|[[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
|}
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
{{n4end}}
 
  
  
==ROCKET LAUNCHERS==
+
== ROCKET LAUNCHERS ==
{{n4onlyitem}}
+
{{n5_weapon_single}}
{{n4}}
+
{{n5_weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|6|2|N|ARM|1|[[Continuous Damage]], [[Impact Template (Circular)]]}}
{{weapon}}
+
{{n5_weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|5|2|N|ARM|1|[[Continuous Damage]]}}
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
+
{{n5_weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|7|2|N|ARM|1|[[Continuous Damage]], [[Impact Template (Circular)]]}}
{{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}}
+
{{n5_weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|6|2|N|ARM|1|[[Continuous Damage]]}}
{{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}}
 
 
|}
 
|}
{{n4end}}
 
  
  
 
==SHOTGUNS==
 
==SHOTGUNS==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|Boarding Shotgun|+6|0|-3|--|--|--|--|6|2|AP|ARM/2|1|}}
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
{{n5_weaponrow|Heavy Shotgun|+6|0|-3|--|--|--|--|5|2|AP|ARM/2|1|}}
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|Light Shotgun|+6|0|-3|--|--|--|--|7|2|N|ARM|1|}}
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
+
{{n5_weaponrow|T2 Boarding Shotgun|+6|0|-3|--|--|--|--|6|2|T2|ARM|1|[[Anti-materiel]]}}
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|Vulkan Shotgun|+6|0|-3|--|--|--|--|6|2|AP|ARM/2|1|[[Continuous Damage]]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
== SNIPER RIFLES ==
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weapon_single}}
{{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}}
+
{{n5_weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|AP|ARM/2|1|}}
{{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|7|2|N|ARM&#61;0|1|[[Anti-materiel]]}}
{{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}}
+
{{n5_weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|5|2|DA|ARM|2|[[Anti-materiel]]}}
{{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|MULTI Sniper Rifle (AP Mode)|-3|0|+3|+3|+3|+3|-3|5|2|AP|ARM/2|1|}}
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
+
{{n5_weaponrow|MULTI Sniper Rifle (Shock Mode)|-3|0|+3|+3|+3|+3|-3|5|2|SHOCK|ARM|1|}}
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|6|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1 |[[Impact Template (Circular)]]}}
{{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
{{n5_weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|5|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1 |}}
{{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
{{n5_weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|SHOCK|ARM|1|}}
 +
{{n5_weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|T2|ARM|1|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|N|BTS|1|[[BioWeapon | BioWeapon (DA+Shock)]]}}
 
|}
 
|}
{{n4end}}
 
  
  
==SNIPER RIFLES==
+
== SPITFIRES ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|6|4|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
+
{{n5_weaponrow|MULTI Spitfire (Anti-materiel Mode)|0|+3|+3|-3|-6|-6|--|6|1|DA|ARM|2|[[Anti-materiel]]}}
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
+
{{n5_weaponrow|MULTI Spitfire (AP Mode)|0|+3|+3|-3|-6|-6|--|6|4|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
+
{{n5_weaponrow|MULTI Spitfire (Shock Mode)|0|+3|+3|-3|-6|-6|--|6|4|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
+
{{n5_weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|6|4|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
+
== SUBMACHINE GUNS ==
{{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM&#61;0]]}}
+
{{n5_weapon_single}}
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}}
+
{{n5_weaponrow|AP Submachine Gun|+3|0|-3|-6|--|--|--|7|3|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
+
{{n5_weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|7|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA + SHOCK|BTS|}}
 
 
|}
 
|}
{{n4end}}
 
  
  
==SPITFIRES==
+
== UNCATEGORIZED ==
{{c1}}
+
{{n5_weapon_single}}
{{weapon}}
+
{{n5_weaponrow|Chain-Colt| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
+
{{n5_weaponrow|Chain Rifle| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
+
{{n5_weaponrow|Contender|0|+3|+3|0|--|--|--|7|2|T2|ARM|1|[[Anti-materiel]]}}
 +
{{n5_weaponrow|CrazyKoalas| | | | | | | |5|1|SHOCK|ARM|1|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}}
 +
{{n5_weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC Trait | CC]], [[Disposable (3)]], [[Improvised]], [*]}}
 +
{{n5_weaponrow|[[Dazer]]| | | | | | | | | | | | |[[Disposable (3)]], [[Deployable]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]]}}
 +
{{n5_weaponrow|[[Deactivator]]|+6|+3|-6|--|--|--|--|--|1|--|--|--|[[BS Weapon (WIP)]], [***]}}
 +
{{n5_weaponrow|[[Deployable Repeater]]| | | | | | | | | | | | |[[Disposable (3)]], [[Deployable]]}}
 +
{{n5_weaponrow|[[Disco Baller]]|0|+3|-3|-6|--|--|--|--|1|--|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Double Shot]], [[Targetless]], [*]}}
 +
{{n5_weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|--|[***]}}
 +
{{n5_weaponrow|E/Marat| | | | | | | |7|1|E/M|BTS/2|2|[[Intuitive Attack Trait | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}}
 +
{{n5_weaponrow|E/Mitter|-3|0|+3|+3|0|0|--|7|2|E/M|BTS/2|2|[[Non-Lethal]], [**]}}
 +
{{n5_weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]], [***]}}
 +
{{n5_weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|6|1|EXP|ARM|3|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|6|2|AP+DA|ARM/2|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Flash Pulse|0|+3|+3|-3|-3|-3|-6|7|1|STUN|BTS|1|[[BS Weapon (WIP)]], [[Non-Lethal]], [[State Trait | State:]] [[Stunned]]}}
 +
{{n5_weaponrow|[[Forward Observer]]|0|0|0|-3|-3|-3|-6|--|2|--|--|--|[[BS Weapon (WIP)]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}}
 +
{{n5_weaponrow|[[GizmoKit]]|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 +
{{n5_weaponrow|Hyper-Rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|5|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Hyper-Rapid Magnetic Cannon (AP Mode)|-3|0|+3|+3|0|0|--|5|5|AP|ARM/2|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Hyper-Rapid Magnetic Cannon (Shock Mode)|-3|0|+3|+3|0|0|--|5|5|SHOCK|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Jammer| | | | | | | |7|1|N|BTS|1|[[BS Weapon (WIP)]], [[Comms Attack]], [[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No Lof]], [[Traits#Zone_of_Control_.28ZoC.29 | Zone of Control]]}}
 +
{{n5_weaponrow|Katyusha MRL|-3|+3|+3|0|0|-6|--|6|1|DA|ARM|2|[[Anti-materiel]], [[Speculative Attack]], [[Impact Template (Circular)]]}}
 +
{{n5_weaponrow|Madtraps| | | | | | | |--|1|PARA|PH-6|1|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}}
 +
{{n5_weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 +
{{n5_weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|6|1|EXP|ARM|3|[[Anti-materiel]], [[Impact Template (Circular)]]}}
 +
{{n5_weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|6|1|AP+EXP|ARM/2|3|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|5|3|N|ARM|1|[[Suppressive Fire Trait | Suppressive Fire]]}}
 +
{{n5_weaponrow|Nanopulser| | | | | | | |7|1|N|BTS|1|[[Direct Template (Small Teardrop)]]}}
 +
{{n5_weaponrow|Ohotnik|0|+3|+3|+3|0|-3|-6|6|2|T2|ARM|1|[[Anti-materiel]]}}
 +
{{n5_weaponrow|[[Pitcher]]|0|0|0|-3|-6|-6|--|--|1|--|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]], [*]}}
 +
{{n5_weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|5|2|AP+EXP|ARM/2|3|[[Anti-materiel]]}}
 +
{{n5_weaponrow|Pulzar| | | | | | | |7|1|N|BTS|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 +
{{n5_weaponrow|[[Sepsitor]]| | | | | | | |4|1|--|BTS|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*]}}
 +
{{n5_weaponrow|[[Sepsitor]] Plus| | | | | | | |3|1|--|BTS|1|[[Intuitive Attack Trait | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*]}}
 +
{{n5_weaponrow|[[Suppressive Fire Trait | Suppressive Fire]] Mode|0|0|-3|--|--|--|--|*|3|*|*|*|[***]}}
 +
{{n5_weaponrow|Thunderbolt|-3|0|+3|+3|0|0|--|6|2|N|ARM|1|}}
 +
{{n5_weaponrow|Uragan MRL (Blast Mode)|-3|+3|+3|0|0|-6|--|6|3|AP+SHOCK|ARM/2|1|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 +
{{n5_weaponrow|Uragan MRL (Hit Mode)|-3|+3|+3|0|0|-6|--|5|3|AP+SHOCK|ARM/2|1|[[Burst: Single Target]]}}
 +
{{n5_weaponrow|Zapper| | | | | | | |7|1|E/M|BTS/2|2|[[Intuitive Attack Trait | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}}
 
|}
 
|}
{{c1end}}{{n4}}
+
 
{{weapon}}
+
{| class="n5table-dark"
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|[[Suppressive Fire]]}}
+
|-
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|[[Suppressive Fire]]}}
+
! Deployable !! ARM !! BTS !! STR !! S
 +
|-
 +
| CRAZYKOALA || 0 || 0 || 1 || 1
 +
|-
 +
| DAZER || 0 || 0 || 1 || 1
 +
|-
 +
| DEPLOYABLE REPEATER || 0 || 0 || 1 || 1
 +
|-
 +
| DISCO BALL || 0 || 0 || 1 || 1
 +
|-
 +
| FASTPANDA || 0 || 0 || 1 || 1
 +
|-
 +
| MADTRAP || 0 || 0 || 1 || 1
 
|}
 
|}
{{n4end}}
 
  
  
==UNCATEGORIZED==
+
'''NOTE: [*]''' Additional explanation in the [[Weaponry]] section.<br>
{{c1}}
+
'''NOTE: [**]''' Additional explanation in the [[Ammunition]] section.<br>
{{weapon}}
+
'''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section.
{{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|}}
 
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
 
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
 
{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]}}
 
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Chain-colt| | | | | | | |13|1|N|ARM|[[Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Contender|0|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|[[CrazyKoala]]| | | | | | | |15|1|SHOCK|ARM|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}}
 
{{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}}
 
{{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
 
{{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}}
 
{{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}}
 
{{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Traits#Zone_of_Control | Zone of Control]], [***]}}
 
{{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}}
 
{{weaponrow|Flash Pulse|0|+3|+3|-3|-3|-3|-6|13|1|Stun|BTS|[[Technical Weapon]], [[Non-Lethal]]}}
 
{{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}}
 
{{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|Katyusha MRL|0|+3|-3|-3|-3|-6|--|14|1|DA|ARM|[[Anti-materiel]], [[Speculative Attack]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}}
 
{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}}
 
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}}
 
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}}
 
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}}
 
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}}
 
{{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP + SHOCK|ARM|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 
{{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP + SHOCK|ARM|[[Burst: Single Target]]}}
 
{{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}}
 
|}
 
{{n4end}}
 
  
== UNCATEGORIZED (ANNEX)==
 
{{n4annex}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Phero-Booster (Burst Mode)|0|+3|+3|-3|-3|-6|--|14|2|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
 
{{weaponrow|Phero-Booster (Hit Mode)|0|+3|+3|-3|-3|-6|--|16|1|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
 
|}
 
{{n4end}}
 
  
 +
{{see-also-start}}
 +
* '''[[Ranged Weapon Profile]]'''
 +
* '''[[Melee Weapon Profile]]'''
 +
* '''[[Weapon Chart]]'''
 +
* '''[[Alternative Weapon Chart]]'''
 +
{{see-also-end}}
  
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information.
 
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information.
 
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information.
 
  
  
 
{{section-reference-charts}}
 
{{section-reference-charts}}
 
+
{{n5-section-ammo-and-weaponry}}
  
  
 
[[Category: Reference Charts]]
 
[[Category: Reference Charts]]
[[Category: N4 Annex]]
 

Latest revision as of 09:54, 12 May 2025


NOTE: [*] Additional explanation in the Weaponry section.
NOTE: [**] Additional explanation in the Ammunition section.
NOTE: [***] Additional explanation in the Skills and Equipment section.


BOWS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Tactical Bow +3 0 -6 -- -- -- -- 8 1 DA ARM 2 Anti-materiel, Silent (-6)
Viral Tactical Bow +3 0 -6 -- -- -- -- 8 1 N BTS 1 BioWeapon (DA+Shock), Silent (-6)


CARBINES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
E/M Carbine +3 +3 -3 -3 -6 -- -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
Plasma Carbine (Blast Mode) +3 +3 -3 -3 -6 -- -- 7 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Carbine (Hit Mode) +3 +3 -3 -3 -6 -- -- 6 2 N ARM and BTS 1 and 1


CC WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP CC Weapon 8 1 AP ARM/2 1 CC
AP+DA CC Weapon 8 1 AP+DA ARM/2 2 Anti-materiel, CC
AP+EXP CC Weapon 8 1 AP+EXP ARM/2 3 Anti-materiel, CC
AP+Shock CC Weapon 8 1 AP+SHOCK ARM/2 1 CC
AP+T2 CC Weapon 8 1 AP+T2 ARM/2 1 Anti-materiel, CC
CC Weapon 8 1 N ARM 1 CC
DA CC Weapon 8 1 DA ARM 2 Anti-materiel, CC
E/M CC Weapon 8 1 N+E/M BTS/2 2 CC, [**]
EXP CC Weapon 8 1 EXP ARM 3 Anti-materiel, CC
Monofilament CC Weapon 8 1 N ARM=0 1 CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 1 CC, State: Immobilized-A, Non-Lethal
Shock CC Weapon 8 1 SHOCK ARM 1 CC
T2 CC Weapon 8 1 T2 ARM 1 Anti-materiel, CC
Trench-Hammer (BS Mode) 0 -- -- -- -- -- -- 6 1 DA ARM 2 Anti-materiel, BS Weapon (PH), Disposable (3), [*]
Trench-Hammer (CC Mode) 6 1 DA ARM 2 Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon 8 1 N BTS 1 BioWeapon (DA+Shock), CC
Vorpal CC Weapon (BS Mode) +3 -- -- -- -- -- -- 8 1 N ARM=0 1 BS Weapon (PH), State: Dead, [*]
Vorpal CC Weapon (CC Mode) 8 1 N ARM=0 1 CC, State: Dead, [*]


DISPOSABLE SUPPORT WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Akrylat-Kanone -3 0 +3 +3 -3 -3 -- -- 1 PARA PH-6 1 Disposable (2), State: Immobilized-A, Non-Lethal
Blitzen -3 0 +3 +3 -3 -3 -- 6 1 E/M BTS/2 2 Disposable (2), Non-Lethal, [**]
Flammenspeer (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 1 N ARM 1 Continuous Damage, Disposable (2), Impact Template (Circular)
Flammenspeer (Hit Mode) -3 0 +3 +3 -3 -3 -- 6 1 AP ARM/2 1 Continuous Damage, Disposable (2)
Panzerfaust -3 0 +3 +3 -3 -3 -- 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (2)


FLAMETHROWERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Heavy Flamethrower 6 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 7 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop)


GRENADES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenades 0 -3 -- -- -- -- -- -- 1 ECLIPSE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
E/M Grenades +3 -3 -- -- -- -- -- 7 1 E/M BTS/2 2 Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, [**]
Grenades +3 -3 -- -- -- -- -- 7 1 N ARM 1 Speculative Attack, BS Weapon (PH), Impact Template (Circular)
Smoke Grenades 0 -3 -- -- -- -- -- -- 1 SMOKE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Targetless, [**]


GRENADE LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 ECLIPSE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
E/M Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 E/M BTS/2 2 Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 N ARM 1 Speculative Attack, Impact Template (Circular)
Smoke Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 SMOKE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]


HEAVY MACHINE GUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 N ARM 1 Suppressive Fire
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 5 1 EXP ARM 3 Anti-materiel
MULTI Heavy Machine Gun (AP Mode) -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
MULTI Heavy Machine Gun (Shock Mode) -3 0 +3 +3 -3 -3 -- 5 4 SHOCK ARM 1 Suppressive Fire


MARKSMAN RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
K1 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM 1 Suppressive Fire
MULTI Marksman Rifle (Anti-materiel Mode) -3 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Marksman Rifle (AP Mode) -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Marksman Rifle (Shock Mode) -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Shock Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
T2 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire


MINES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Mines 7 1 AP ARM/2 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
Cybermines 5 1 -- BTS 2 Comms Attack, Intuitive Attack, Concealed, Disposable (3), State: Stunned/Immobilized-B, Non-Lethal, Direct Template (Small Teardrop), Deployable, [*]
Drop Bears (BS Mode) +3 -3 -- -- -- -- -- -- 1 -- -- -- BS Weapon (PH), Speculative Attack, Disposable (3), Targetless, [*]
Drop Bears (Deployable Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
E/M Mines 7 1 E/M BTS/2 2 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
Mine Dispenser 0 +3 -3 -6 -6 -6 -- 1 -- -- -- Speculative Attack, Double Shot, Disposable (2), Targetless, [*]
Monofilament Mines 8 1 N ARM=0 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, State: Dead, [*]
PARA Mines -- 1 PARA PH-6 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [*]
Shock Mines 7 1 SHOCK ARM 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Viral Mines 7 1 N BTS 1 Intuitive Attack, BioWeapon (DA+Shock), Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
WildParrot 7 1 E/M BTS/2 2 Intuitive Attack, Disposable (1), Non-Lethal, Perimeter, Direct Template (Small Teardrop), Deployable, [*]
Deployable ARM BTS STR S
AP MINE 0 0 1 0
CYBERMINE 0 0 1 0
DROP BEAR 0 0 1 0
E/M MINE 0 0 1 0
MONOFILAMENT MINE 0 0 1 0
PARA MINE 0 0 1 0
SHOCK MINE 0 0 1 0
VIRAL MINE 0 0 1 0
WILDPARROT 0 0 1 1


PHEROWARE TACTICS (PT)

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
PT: Endgame 7 2 AP BTS/2 1 BS Weapon (WIP), Comms Attack, Disposable (2), Target (VITA), No LoF, Zone of Control
PT: Eraser 6 2 DA BTS 2 BS Weapon (WIP), Comms Attack, Target (VITA), State: Isolated, Non-Lethal, No LoF, Zone of Control
PT: Mirrorball -- 1 ECLIPSE -- -- BS Weapon (WIP), Comms Attack, Impact Template (Circular), Non-Lethal, Reflective, No LoF, Targetless, Zone of Control


PISTOLS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Pistol +3 0 -6 -- -- -- -- 6 2 AP ARM/2 1
Assault Pistol +3 0 -6 -- -- -- -- 7 4 N ARM 1
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Breaker Pistol +3 0 -6 -- -- -- -- 8 2 AP BTS/2 1
Heavy Pistol +3 0 -6 -- -- -- -- 6 2 SHOCK ARM 1
Kobra Pistol (BS Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1 [*]
Kobra Pistol (CC Mode) 7 1 SHOCK ARM 1 CC, [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 7 1 DA ARM 2 Anti-materiel
MULTI Pistol (AP Mode) +3 0 -6 -- -- -- -- 7 2 AP ARM/2 1
MULTI Pistol (Shock Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1
Pistol +3 0 -6 -- -- -- -- 9 2 N ARM 1
Silenced Pistol +3 0 -6 -- -- -- -- 8 2 AP+SHOCK BTS/2 1 Silent (-6)
Stun Pistol +3 0 -6 -- -- -- -- 8 2 STUN BTS 1 Non-Lethal, State: Stunned
Viral Pistol +3 0 -6 -- -- -- -- 8 2 N BTS 1 BioWeapon (DA+Shock)


RED FURIES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MULTI Red Fury (Anti-materiel Mode) 0 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Red Fury (AP Mode) 0 +3 +3 -3 -3 -6 -- 7 4 AP ARM/2 1 Suppressive Fire
MULTI Red Fury (Shock Mode) 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire
Red Fury 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire


RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Adhesive Launcher Rifle 0 +3 -3 -3 -6 -6 -- -- 2 PARA PH-6 1 Non-Lethal
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Breaker Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
K1 Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Rifle (AP Mode) +3 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Rifle (Shock Mode) +3 +3 -3 -3 -6 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Plasma Rifle (Blast Mode) +3 +3 -3 -3 -6 -6 -- 7 3 N ARM and BTS 1 and 1 Suppressive Fire, Impact Template (Circular)
Plasma Rifle (Hit Mode) +3 +3 -3 -3 -6 -6 -- 6 3 N ARM and BTS 1 and 1 Suppressive Fire
Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
T2 Rifle 0 +3 -3 -3 -6 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire
Viral Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 BioWeapon (DA+Shock), Suppressive Fire


RIOTSTOPPERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Heavy Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Non-Lethal, Direct Template (Large Teardrop)
Light Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Non-Lethal, Direct Template (Small Teardrop)


ROCKET LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Heavy Rocket Launcher (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 5 2 N ARM 1 Continuous Damage
Light Rocket Launcher (Blast Mode) 0 +3 +3 -3 -6 -6 -- 7 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0 +3 +3 -3 -6 -6 -- 6 2 N ARM 1 Continuous Damage


SHOTGUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1
Heavy Shotgun +6 0 -3 -- -- -- -- 5 2 AP ARM/2 1
Light Shotgun +6 0 -3 -- -- -- -- 7 2 N ARM 1
T2 Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 T2 ARM 1 Anti-materiel
Vulkan Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1 Continuous Damage


SNIPER RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
K1 Sniper Rifle -3 0 +3 +3 +3 +3 -3 7 2 N ARM=0 1 Anti-materiel
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 5 2 DA ARM 2 Anti-materiel
MULTI Sniper Rifle (AP Mode) -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
MULTI Sniper Rifle (Shock Mode) -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
Plasma Sniper Rifle (Blast Mode) -3 0 +3 +3 +3 +3 -3 6 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Sniper Rifle (Hit Mode) -3 0 +3 +3 +3 +3 -3 5 2 N ARM and BTS 1 and 1
Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
T2 Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 T2 ARM 1 Anti-materiel
Viral Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 N BTS 1 BioWeapon (DA+Shock)


SPITFIRES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Anti-materiel Mode) 0 +3 +3 -3 -6 -6 -- 6 1 DA ARM 2 Anti-materiel
MULTI Spitfire (AP Mode) 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Shock Mode) 0 +3 +3 -3 -6 -6 -- 6 4 SHOCK ARM 1 Suppressive Fire
Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 N ARM 1 Suppressive Fire


SUBMACHINE GUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Submachine Gun +3 0 -3 -6 -- -- -- 7 3 AP ARM/2 1 Suppressive Fire
Submachine Gun +3 0 -3 -6 -- -- -- 7 3 N ARM 1 Suppressive Fire


UNCATEGORIZED

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Chain-Colt 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Chain Rifle 7 1 N ARM 1 Intuitive Attack, Direct Template (Large Teardrop)
Contender 0 +3 +3 0 -- -- -- 7 2 T2 ARM 1 Anti-materiel
CrazyKoalas 5 1 SHOCK ARM 1 Disposable (2), Boost, Perimeter, Deployable, [*]
D-Charges (Demolition Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (3), [*]
D-Charges (CC Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, CC, Disposable (3), Improvised, [*]
Dazer Disposable (3), Deployable, Zone of Control
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- -- BS Weapon (WIP), [***]
Deployable Repeater Disposable (3), Deployable
Disco Baller 0 +3 -3 -6 -- -- -- -- 1 -- -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Discover +3 0 0 0 -3 -3 -6 -- -- -- -- -- [***]
E/Marat 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**]
E/Mitter -3 0 +3 +3 0 0 -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
FastPanda -- 1 -- -- -- Disposable (1), Indiscriminate, Perimeter, Deployable, Zone of Control, [***]
Feuerbach (Blast Mode) -3 0 +3 +3 0 0 -- 6 1 EXP ARM 3 Anti-materiel
Feuerbach (Burst Mode) -3 0 +3 +3 0 0 -- 6 2 AP+DA ARM/2 2 Anti-materiel
Flash Pulse 0 +3 +3 -3 -3 -3 -6 7 1 STUN BTS 1 BS Weapon (WIP), Non-Lethal, State: Stunned
Forward Observer 0 0 0 -3 -3 -3 -6 -- 2 -- -- -- BS Weapon (WIP), State: Targeted, Non-Lethal, [***]
GizmoKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Hyper-Rapid Magnetic Cannon (Anti-materiel Mode) -3 0 +3 +3 0 0 -- 5 1 DA ARM 2 Anti-materiel
Hyper-Rapid Magnetic Cannon (AP Mode) -3 0 +3 +3 0 0 -- 5 5 AP ARM/2 1 Suppressive Fire
Hyper-Rapid Magnetic Cannon (Shock Mode) -3 0 +3 +3 0 0 -- 5 5 SHOCK ARM 1 Suppressive Fire
Jammer 7 1 N BTS 1 BS Weapon (WIP), Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No Lof, Zone of Control
Katyusha MRL -3 +3 +3 0 0 -6 -- 6 1 DA ARM 2 Anti-materiel, Speculative Attack, Impact Template (Circular)
Madtraps -- 1 PARA PH-6 1 Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*]
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Missile Launcher (Blast Mode) -3 0 0 +3 +3 -3 -3 6 1 EXP ARM 3 Anti-materiel, Impact Template (Circular)
Missile Launcher (Hit Mode) -3 0 0 +3 +3 -3 -3 6 1 AP+EXP ARM/2 3 Anti-materiel
Mk12 0 +3 +3 -3 -6 -6 -- 5 3 N ARM 1 Suppressive Fire
Nanopulser 7 1 N BTS 1 Direct Template (Small Teardrop)
Ohotnik 0 +3 +3 +3 0 -3 -6 6 2 T2 ARM 1 Anti-materiel
Pitcher 0 0 0 -3 -6 -6 -- -- 1 -- -- -- Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless, [*]
Portable Autocannon -3 0 +3 +3 -3 -3 -- 5 2 AP+EXP ARM/2 3 Anti-materiel
Pulzar 7 1 N BTS 1 Intuitive Attack, Direct Template (Large Teardrop)
Sepsitor 4 1 -- BTS 1 Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*]
Sepsitor Plus 3 1 -- BTS 1 Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*]
Suppressive Fire Mode 0 0 -3 -- -- -- -- * 3 * * * [***]
Thunderbolt -3 0 +3 +3 0 0 -- 6 2 N ARM 1
Uragan MRL (Blast Mode) -3 +3 +3 0 0 -6 -- 6 3 AP+SHOCK ARM/2 1 Speculative Attack, Impact Template (Circular), Burst: Single Target
Uragan MRL (Hit Mode) -3 +3 +3 0 0 -6 -- 5 3 AP+SHOCK ARM/2 1 Burst: Single Target
Zapper 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**]
Deployable ARM BTS STR S
CRAZYKOALA 0 0 1 1
DAZER 0 0 1 1
DEPLOYABLE REPEATER 0 0 1 1
DISCO BALL 0 0 1 1
FASTPANDA 0 0 1 1
MADTRAP 0 0 1 1


NOTE: [*] Additional explanation in the Weaponry section.
NOTE: [**] Additional explanation in the Ammunition section.
NOTE: [***] Additional explanation in the Skills and Equipment section.


SEE ALSO