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| + | {{section-ammo-and-weaponry}} |
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− | {{N4-weapon-header}}
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− | {{typerow|CC WEAPONS}}
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− | {{weaponrow|AP CC Weapon|--|--|--|--|--|--|--|PH|1|AP|ARM|[[CC]]}}
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− | {{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}}
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− | {{weaponrow|DA CC Weapon|--|--|--|--|--|--|--|PH|1|DA|ARM|[[CC]]}}
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− | {{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
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− | {{weaponrow|PARA CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | {{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA|BTS|[[CC]]}}
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− | {{typerow|FLAMETHROWERS}}
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− | {{weaponrow|Heavy Flamethrower|--|--|--|--|--|--|--|14|1|N|ARM|[[Continous Damage]], [[Direct Template (Large Teardrop)]]}}
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− | {{weaponrow|Light Flamethrower|--|--|--|--|--|--|--|13|1|N|ARM|[[Continous Damage]], [[Direct Template (Small Teardrop)]]}}
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− | {{typerow|HEAVY MACHINE GUNS}}
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− | {{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
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− | {{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
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− | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
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− | {{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
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− | {{typerow|MARKSMAN RIFLES}}
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− | {{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
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− | {{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
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− | {{typerow|PISTOLS}}
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− | {{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
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− | {{weaponrow|Heavy [[Pistol]] (CC Mode)|--|--|--|--|--|--|--|14|1|N|ARM|[[CC]], [*]}}
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− | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
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− | {{weaponrow|[[Pistol]] (CC Mode)|--|--|--|--|--|--|--|11|1|N|ARM|[[CC]], [*]}}
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− | {{typerow|RIFLES}}
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− | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
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− | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
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− | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
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− | {{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
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− | {{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
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− | {{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
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− | {{typerow|RIOTSTOPPERS}}
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− | {{weaponrow|Heavy Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | {{weaponrow|Light Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | {{typerow|SHOTGUNS}}
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− | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
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− | {{weaponrow|Boarding Shotgun (Blast Mode)|--|--|--|--|--|--|--|14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
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− | {{weaponrow|Light Shotgun (Blast Mode)|--|--|--|--|--|--|--|13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | {{typerow|SNIPER RIFLES}}
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− | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
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− | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
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− | {{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
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− | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
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− | {{typerow|SPITFIRES}}
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− | {{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
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− | {{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
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− | {{typerow|UNCATEGORIZED}}
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− | {{weaponrow|[[Mines | Anti-personnel Mine]]|--|--|--|--|--|--|--|13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
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− | {{weaponrow|Chain Colt|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Chain Rifle|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
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− | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[*]}}
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− | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}}
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− | {{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
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− | {{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
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− | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}}
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− | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
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− | {{weaponrow|Nanopulser|--|--|--|--|--|--|--|13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
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− | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
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− | {{weaponreminder}}
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− | |}
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− | '''NOTE: [*] Additional explanation in the item's rules, click the item name for more information.'''
| + | A type of ammunition designed to penetrate even the toughest armor plating. |
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− | [[Category: Weapon Chart]] | + | {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} |
| + | {{Roll}} |
| + | *After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used. |
| + | {{effects}} |
| + | *AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1. |
| + | *Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute. |
| + | *[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value. |
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| + | [[Category: Ammunition and Weaponry]] |