Difference between pages "Chain of Command" and "Paralysis (PARA) Ammunition"

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(Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The owner of this Special Skill is the next in line in the command echelon to the officer in command, being able to replace...")
 
(PDF 2.1, removed old FAQ/errata)
 
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{{section-ammo-and-weaponry}}
  
  
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This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary.
{{n4list}}
 
The owner of this Special Skill is the next in line in the command echelon to the officer in command, being able to replace him if necessary during the combat operation.
 
  
{{skillbox |black| CHAIN OF COMMAND | AUTOMATIC SKILL }}
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{{skillbox |black| PARALYSIS (PARA) AMMUNITION | }}
{{skill-label | Optional, Private Information. }}
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{{skill-label | Non-Lethal }}
{{requirements}}
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{{Roll}}
* The player can only activate this Special Skill when the [[Lieutenant]] enters [[Isolated]] State or any [[Null]] State.
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{{update | PDF 2.1, July 2023}}
* To be able to activate this Special Skill, the Chain of Command user must be on the game table as a [[Model]] or as a [[Marker]].
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* After a successful attack using Paralysis (PARA) Ammunition, the target must make a {{erratahighlight}}Saving Roll ([[PH]]-6){{erratahighlight-end}} per impact suffered.
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{{update-end}}
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{{original}}
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* After a successful attack using Paralysis (PARA) Ammunition, the target must make a {{originalhighlight}}[[PH]]-6 Roll{{originalhighlight-end}} per impact suffered.
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{{original-end}}
 
{{effects}}
 
{{effects}}
* This Special Skill allows its user to automatically become the new Lieutenant of the [[Army List]], gaining the Lieutenant Special Skill with no extra abilities.
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*If the target fails the [[PH]]-6 [[Roll]], it enters [[Immobilized-A]] state. Place an Immobilized-A Token (IMM A) next to it.
* Even if the previous Lieutenant recovers from the Isolated or Null State, the Chain of Command user will continue to be the Lieutenant.
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*[[Critical]] hits with Paralysis (PARA) Ammunition cause the target to make an additional [[PH]]-6 [[Roll]].
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*This Ammunition has no effect on targets that have no PH [[Attribute]]. In this case the target will not roll and will ignore the effects of this Ammunition.
  
  
{{explain-start}}
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==Example==
The [[Lieutenant Special Order]] belongs to the Trooper that generated it during the [[Tactical Phase]]. Therefore, if a Trooper with the Chain of Command Special Skill takes command, they will not be able to use the Lieutenant Special Order if they did not generate it.
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{{greybox-start | PARA Ammunition}}
{{explain-end}}
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In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.
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[[Category: Ammunition and Weaponry]]
 
 
[[Category:Special Skills]]
 

Revision as of 09:08, 22 August 2023


This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary.

PARALYSIS (PARA) AMMUNITION
ROLL

Update PDF 2.1, July 2023

  • After a successful attack using Paralysis (PARA) Ammunition, the target must make a Saving Roll (PH-6) per impact suffered.
EFFECTS
  • If the target fails the PH-6 Roll, it enters Immobilized-A state. Place an Immobilized-A Token (IMM A) next to it.
  • Critical hits with Paralysis (PARA) Ammunition cause the target to make an additional PH-6 Roll.
  • This Ammunition has no effect on targets that have no PH Attribute. In this case the target will not roll and will ignore the effects of this Ammunition.


Example

PARA Ammunition

In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.