Difference between revisions of "Zones, Bases and Silhouettes"

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The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's ''[[Silhouette]]'' is in contact with a game element that may or may not have a base, like a piece of terrain.
 
The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's ''[[Silhouette]]'' is in contact with a game element that may or may not have a base, like a piece of terrain.
 
   
 
   
<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-base-contact.jpg</span>
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{{image | name=eng-base-contact.jpg | style=512border }}
  
  
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When a rule specifies “totally inside”, then the ''[[Trooper]]'s'' entire ''[[Silhouette]]'' must be inside the defined area.  
 
When a rule specifies “totally inside”, then the ''[[Trooper]]'s'' entire ''[[Silhouette]]'' must be inside the defined area.  
  
<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-totally-inside.jpg</span>
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{{image | name=eng-totally-inside.jpg | style=512border }}
  
  

Revision as of 10:08, 28 April 2020


This ruleset frequently uses terms that define the interaction between Troopers and other game elements.


Base Contact/Silhouette Contact

The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain.

eng-base-contact.jpg


Inside

To consider a Trooper to be inside a defined game area (for example a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its Silhouette must be in contact with the zone, or be at least partially within the zone.


Totally Inside

When a rule specifies “totally inside”, then the Trooper's entire Silhouette must be inside the defined area.

eng-totally-inside.jpg