Difference between revisions of "Parachutist"

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(PDF 2.1)
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{{skill-label | Airborne Deployment (AD), Optional, Private Information }}
 
{{skill-label | Airborne Deployment (AD), Optional, Private Information }}
 
{{effects}}
 
{{effects}}
 +
{{update | PDF 2.1, July 2023}}
 
* This Trooper is not required to deploy during the [[Deployment Phase]], remaining off-table until their player decides to deploy them during their [[Active Turn]].  
 
* This Trooper is not required to deploy during the [[Deployment Phase]], remaining off-table until their player decides to deploy them during their [[Active Turn]].  
 
*  While off-table, the Trooper will not add their Order to the Order Pool during the [[Tactical Phase]]. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
 
*  While off-table, the Trooper will not add their Order to the Order Pool during the [[Tactical Phase]]. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
* By using this Special Skill, the player '''cannot''' place the Trooper in [[Prone]] State, or in [[Silhouette]] contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in [[Silhouette]] contact with a scenery element to get Cover.
+
* By using this Special Skill, the player '''cannot''' place the Trooper in [[Prone]] State, or in [[Silhouette]] contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective.
 +
* {{erratahighlight}}During the Order this Special Skill is used, the Trooper cannot benefit from Partial Cover.{{erratahighlight-end}}
 
* The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is '''in contact with the edge of the table'''.  
 
* The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is '''in contact with the edge of the table'''.  
 
* They may not be deployed within the enemy Deployment Zone.
 
* They may not be deployed within the enemy Deployment Zone.
 
* Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.  
 
* Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.  
 
{{n4list}}
 
{{n4list}}
* '''Parachutist (Deployment Zone)''' allows the Trooper to deploy within the enemy [[Deployment Zone]].  
+
* '''Parachutist (Deployment Zone)''' allows the Trooper to deploy within the enemy [[Deployment Zone]].
 +
{{update-end}}
 +
{{original}}
 +
* This Trooper is not required to deploy during the [[Deployment Phase]], remaining off-table until their player decides to deploy them during their [[Active Turn]].
 +
*  While off-table, the Trooper will not add their Order to the Order Pool during the [[Tactical Phase]]. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
 +
* By using this Special Skill, the player '''cannot''' place the Trooper in [[Prone]] State, or in [[Silhouette]] contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective{{originalhighlight}}, or in [[Silhouette]] contact with a scenery element to get Cover.{{originalhighlight-end}}
 +
* The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is '''in contact with the edge of the table'''.
 +
* They may not be deployed within the enemy Deployment Zone.
 +
* Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.
 +
{{n4list}}
 +
* '''Parachutist (Deployment Zone)''' allows the Trooper to deploy within the enemy [[Deployment Zone]].
 +
{{original-end}}
 +
 
 
{{n4end}}
 
{{n4end}}
  

Revision as of 10:51, 16 August 2023


The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an alternative point of ingress onto the battlefield, and to flank the enemy forces

PARACHUTIST ENTIRE ORDER
Airborne Deployment (AD), Optional, Private Information
Effects

Update PDF 2.1, July 2023

  • This Trooper is not required to deploy during the Deployment Phase, remaining off-table until their player decides to deploy them during their Active Turn.
  • While off-table, the Trooper will not add their Order to the Order Pool during the Tactical Phase. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
  • By using this Special Skill, the player cannot place the Trooper in Prone State, or in Silhouette contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective.
  • During the Order this Special Skill is used, the Trooper cannot benefit from Partial Cover.
  • The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is in contact with the edge of the table.
  • They may not be deployed within the enemy Deployment Zone.
  • Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.
  • Parachutist (Deployment Zone) allows the Trooper to deploy within the enemy Deployment Zone.

Show original text.

Original

  • This Trooper is not required to deploy during the Deployment Phase, remaining off-table until their player decides to deploy them during their Active Turn.
  • While off-table, the Trooper will not add their Order to the Order Pool during the Tactical Phase. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
  • By using this Special Skill, the player cannot place the Trooper in Prone State, or in Silhouette contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in Silhouette contact with a scenery element to get Cover.
  • The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is in contact with the edge of the table.
  • They may not be deployed within the enemy Deployment Zone.
  • Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.
  • Parachutist (Deployment Zone) allows the Trooper to deploy within the enemy Deployment Zone.


FAQs & Errata

N4 FAQ
Version: 1.1.1, Dec 2021

Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment?

A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t.

Related Pages: Combat Jump, Hidden Deployment State, Parachutist, Tactical Awareness