Difference between revisions of "Difficult Terrain"

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(Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers att...")
 
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[[Category: Terrain & Scenery Structures]]
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[[Category: Terrain and Scenery Structures]]

Latest revision as of 16:41, 13 January 2023


This N4 rule is not used in CodeOne.

Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.

DIFFICULT TERRAIN
Requirements
  • Troopers must apply the Difficult Terrain rules when their Silhouette is inside or in contact with a Difficult Terrain area and they declare a Skill with the Movement Label such as Move, Cautious Movement, Climb, Jump, or the Berserk Special Skill.
  • Difficult Terrain also affects Troopers who make Silhouette contact with it during an Order.
Effects
  • Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
  • If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV Attribute.