Difference between revisions of "Damage"

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(Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The...")
 
 
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In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.
 
In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.
  
However, this ''[[Damage]]'' is not usually applied to the target as is. Targets often have the right to a ''[[Saving Roll]]'' that determines if their Armor (''[[ARM]]'') or Biotechnological Shield (''[[BTS]]'') protects them from the ''[[Damage]]''.  
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However, this [[Damage]] is not usually applied to the target as is. Targets often have the right to a [[Saving Roll]] that determines if their Armor ([[ARM]]) or Biotechnological Shield ([[BTS]]) protects them from the [[Damage]].  
  
Generally, each uncancelled success in an Attack Roll forces the target to perform one ''[[Saving Roll]]''.  
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Generally, each uncancelled success in an Attack Roll forces the target to perform one [[Saving Roll]].  
  
The descriptive text of the type of Attack, Ammunition, Special Skill, Equipment, ''[[Hacking Program]], etc''., used in an ''[[Attack]]'' indicates whether the target must use their ''[[ARM]], [[BTS]]'', or any other Attribute (or combination of them) when performing a ''[[Saving Roll]]''.
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The descriptive text of the type of Attack, Ammunition, Special Skill, Equipment, [[Hacking Program]], etc., used in an [[Attack]] indicates whether the target must use their [[ARM]], [[BTS]], or any other Attribute (or combination of them) when performing a [[Saving Roll]].
  
  

Latest revision as of 14:14, 10 September 2020


In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.

However, this Damage is not usually applied to the target as is. Targets often have the right to a Saving Roll that determines if their Armor (ARM) or Biotechnological Shield (BTS) protects them from the Damage.

Generally, each uncancelled success in an Attack Roll forces the target to perform one Saving Roll.

The descriptive text of the type of Attack, Ammunition, Special Skill, Equipment, Hacking Program, etc., used in an Attack indicates whether the target must use their ARM, BTS, or any other Attribute (or combination of them) when performing a Saving Roll.