Ammunition Summary Chart

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Ammunition Saving Roll No. of Rolls Critical No. of Rolls Special Effect
N ARM/BTS* 1 2
AP ARM/BTS* 1 2 Reduces the ARM or BTS value of its target to half of its original value.
DA ARM/BTS* 2 3
EXP ARM/BTS* 3 4
PARA PH-6 1 2 IMM-A

NOTE* As stated on the weapon.

Ammunition Saving Roll No. of Rolls Critical No. of Rolls Special Effect
N ARM/BTS* 1 2
AP ARM/BTS* 1 2 Halves the target’s ARM or BTS
DA ARM/BTS* 2 3
E/M BTS 2 3 Halves the target’s BTS, State: Isolated, State: IMM-B against HI, TAG or REM
ECLIPSE - - - Blocks LoF, Non-Lethal, Reflective
EXP ARM/BTS* 3 4
PARA PH-6 1 2 State: IMM-A
SHOCK ARM/BTS* 1 2 Cancels Unconscious
SMOKE - - - Blocks LoF, Non-Lethal
STUN ARM/BTS* 2 3 Non-Lethal, State: Stunned
T2 ARM/BTS* 1 2** Lose 2 points of Wounds/STR

NOTE* The Weapon indicates whether the target must use their ARM or BTS Attribute in the Saving Rolls.

NOTE** The additional Saving Roll for T2 Ammunition works differently, see T2 Ammunition.


REMEMBER

Criticals and Weapon Traits

The additional roll gained by scoring a critical hit will retain both the Attribute used to make a Saving Roll and the Traits of the weapon used in the attack, unless otherwise stated.