Navigation menu

Infinity
  • N5 Infinity Rules
    • Introduction
    • Basic Rules
    • Movement Module
    • Combat Module
    • Ammunition and Weaponry
    • Skills and Equipment Module
    • Command Module
    • Fireteams Module
    • Terrain and Scenery Structures
    • Triumph and Defeat Module
    • Setting up the Gaming Table
    • Scenarios
    • Game States and Glossary
    • Quick Reference Charts
    • Infinity Reinforcements

Weaponry

From Infinity
Main Sections > Ammunition and Weaponry > Weaponry
Revision as of 16:43, 29 January 2021 by Ian (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ammunition and Weaponry


Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb


Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a Weapons Chart for you to refer to during games.


See Also

Weapon MODs in round brackets

Ranged Weapon Profile

Melee Weapon Profile

Retrieved from "http://infinitythewiki.com/index.php?title=Weaponry&oldid=1986"
Category:
  • Ammunition and Weaponry
  • Privacy policy
  • About Infinity
  • Disclaimers
  • Login / Create Account
  • Powered by MediaWiki