Difference between revisions of "Normal (N) Ammunition"

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===Category===
 
===Category===
  
''[[Standard.]]''
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''[[Standard]]''.
  
 
===Roll===
 
===Roll===
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*''[[Critical]]'' hits with Normal Ammunition cause the target to lose 1 point directly from his ''[[Wounds]]''/''[[STR]]'' Attribute, bypassing the usual ''[[ARM Roll]]''.
 
*''[[Critical]]'' hits with Normal Ammunition cause the target to lose 1 point directly from his ''[[Wounds]]''/''[[STR]]'' Attribute, bypassing the usual ''[[ARM Roll]]''.
  
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=FAQ=
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{{Template:FAQ_Box_FAQ}} 1.7, Jul 2019
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{{Template:FAQ_Question}} How does Total Immunity interact with a hit from Normal Ammunition?
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{{Template:FAQ_Answer_2}} The trooper can choose whether to make an ARM Roll or a BTS Roll.
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{{Template:FAQ_Linked_Pages_2}} [[Normal (N) Ammunition]], [[Total Immunity]]
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[[Category:Weaponry]]
 
[[Category:Weaponry]]

Latest revision as of 12:48, 15 July 2019

Normal Ammunition is the conventional form of ammunition, and has no special effects.

Category

Standard.

Roll

Normal (N) Ammunition forces its target to make one ARM Roll per impact suffered.

Effects

  • Each ARM Roll failed against Normal (N) Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with Normal Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the usual ARM Roll.


FAQ

N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: How does Total Immunity interact with a hit from Normal Ammunition?
A: The trooper can choose whether to make an ARM Roll or a BTS Roll.
Related Pages: Normal (N) Ammunition, Total Immunity