Difference between revisions of "Normal (N) Ammunition"

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(Created page with "Normal Ammunition is the conventional form of ammunition, and has no special effects. ===Category=== ''Standard.'' ===Roll=== Normal (N) Ammunition forces its target t...")
 
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===Roll===
 
===Roll===
  
Normal (N) Ammunition forces its target to make one ''[[ARM]]'' Roll per impact suffered.
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Normal (N) Ammunition forces its target to make one ''[[ARM Roll]]'' per impact suffered.
  
 
===Effects===
 
===Effects===
  
*Each ''[[ARM]]'' Roll failed against Normal (N) Ammunition causes the target to lose one point from his ''[[Wounds]]''/''[[STR]]'' Attribute.
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*Each ''[[ARM Roll]]'' failed against Normal (N) Ammunition causes the target to lose one point from his ''[[Wounds]]''/''[[STR]]'' Attribute.
*''[[Critical]]'' hits with Normal Ammunition cause the target to lose 1 point directly from his ''[[Wounds]]''/''[[STR]]'' Attribute, bypassing the usual ''[[ARM]]'' Roll.
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*''[[Critical]]'' hits with Normal Ammunition cause the target to lose 1 point directly from his ''[[Wounds]]''/''[[STR]]'' Attribute, bypassing the usual ''[[ARM Roll]]''.
  
  
  
 
[[Category:Weaponry]]
 
[[Category:Weaponry]]

Revision as of 00:51, 26 May 2015

Normal Ammunition is the conventional form of ammunition, and has no special effects.

Category

Standard.

Roll

Normal (N) Ammunition forces its target to make one ARM Roll per impact suffered.

Effects

  • Each ARM Roll failed against Normal (N) Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with Normal Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the usual ARM Roll.