Low Visibility Zone

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Effects

  • Any Skill, Special Skill or piece of Equipment that requires LoF and is declared from, into, or through a Low Visibility Zone suffers a -3 MOD to the relevant Attribute in the required Roll.
  • Consequently, any Skill, Special Skill or piece of Equipment whose LoF makes contact with a Low Visibility Zone suffers the -3 MOD.
  • This -3 MOD for Low Visibility stacks with other MODs for Special Skills, Equipment, Partial Cover, Range... but never with other Zone of Visibility MODs.
IMPORTANT!
Visibility MODs never stack with other Visibility MODs. If an area would be affected by two or more Visibility Zones of whatever type, apply only the most obscuring.

For example, if a Low Visibility Zone (-3 MOD) coincides with a Poor Visibility Zone (-6 MOD), treat that area as a Poor Visibility Zone. If two Poor Visibility Zones coincide, apply only one single -6 MOD.

Visibility Conditions and AD: Combat Jump

You cannot use AD: Combat Jump nor place the Landing Zone Template inside of, or in contact with, an area with Low, Poor, or Zero Visibility Conditions.

Low Visibility Zone. Example 1

Our intrepid Fusilier Angus, in Active Turn, wants to spray his enemies with a Burst of his Combi Rifle. To do so, he declares a BS Attack and divides his B3 between his three foes. One of them, his dreaded arch-nemesis Alguacil Ortega, is on the other side of a Low Visibility Zone. Ortega is not inside the Low Visibility Zone, but Angus' LoF must traverse it, so the Fusilier suffers a -3 MOD to his BS Attribute.

The second shot of the Burst goes to a Spektr who is standing inside the Low Visibility Zone. In addition to the -6 MOD to BS for the Spektr's CH: TO Camouflage, Angus suffers the -3 MOD for Low Visibility, for a total of -9 to his BS.

Lastly, Angus' barrage affects a Reverend Healer who has Partial Cover inside the Low Visibility Zone. Against this target, Angus must apply a -3 BS MOD for the Reverend's CH: Mimetism, a -3 BS MOD for her Partial Cover, and another -3 MOD for the Low Visibility Zone. The final MOD to Angus' BS is -9.

Low Visibility Zone. Example 2

A Forward Observer Alguacil tries to target the diligent Fusilier Angus, who is standing on the other side of a Low Visibility Zone. Since the Alguacil's LoF crosses a Low Visibility Zone, his WIP Roll to hit suffers a -3 MOD.

Low Visibility Zone. Example 3

The valiant Angus declares Discover on a Camouflage Marker inside a Low Visibility Zone. Angus suffers a -3 WIP MOD due to the Maker's CH: Camouflage, and an additional -3 MOD for Low Visibility Zone. The final MOD to Angus' WIP is -6.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: How do the MODs for Low/Poor Visibility Zones apply to Dodge Rolls? And to Engage?
A: The MODs apply whenever a Skill, Special Skill or piece of Equipment requires LoF and is declared from, into or through a Low or Poor Visibility Zone. Note that if the trooper is within the Visibility Zone this also applies to Dodge Rolls against template weapons from outside LoF. So:
  • Any Dodge declared inside a Low/Poor Visibility Zone suffers the negative MOD, even in Close Combat or if the Dodge didn’t involve LoF.
  • Any Dodge which LoF to the enemy trooper passes into/out/through a Low/Poor Visibility Zone suffers the penalty.

The negative MOD will also apply to the Engage Common Skill.

Related Pages: Low Visibility Zone, Poor Visibility Zone, Dodge, Engage