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This Common Skill allows the user to clear obstacles and leap over small distances.
|Movement, No LoF, No Roll.|
The easiest way to measure a parabolic route is using a flexible ruler, bending it for convenience.
Jump example 1
- During his Active Turn, Fusilier Angus has to clear a 2 inch high obstacle. As this is a height greater than his Silhouette template, Angus has to declare Jump to be able to clear it (Graphic 1).
Jump example 2
- During his Active Turn, Fusilier Angus decides to get down from the roof of a building by the fastest way, just jumping down. The building is 6 inches high and the first MOV value of Angus is 4, so he has to face the remaining 2 inches as a fall. Following the Falling Damage rule, this means an ARM Roll with Damage 10, because it is only a single falling section. If Angus fails this roll, he must keep making ARM Rolls until he succeeds reaches the Dead state (Graphic 2).
Jump example 3
- During his Active Turn, Fusilier Angus declares he is going to Jump from one roof to another. The player measures the distance, 4 inches, and checks that it corresponds with Angus' first MOV value, so he can perform the Jump (Graphic 3).
- If the distance is bigger than his first MOV value, then with his Jump Angus only reaches 4 inches and will fall to the ground from that point.
|N3 Frequently Asked Question||FAQ Version: 1.6, Apr 2019|
|Q: What happens if a trooper is using Jump or Super-Jump and enters base contact with an enemy trooper while in mid-air? Will they be able to declare a CC Attack while in mid-air?|
|A: The active trooper will automatically stop moving when they enter base contact, and will then fall vertically from that position, receiving Damage from the fall if is applicable. A CC Attack by either trooper will require base contact at the end of the fall.|
|Related Pages: CC Attack, Close Combat, Jump, Super-Jump|
|N3 Frequently Asked Question||FAQ Version: 1.7, Jul 2019|
|Q: When can a trooper activate or cancel Prone state?|
|A: Prone state can be activated or cancelled by declaring the Move Short Movement Skill, or where stated in the rules. For example, you cannot activate or cancel Prone state by declaring Cautious Movement or Jump, because they are not the Move Short Movement Skill.|
|Related Pages: Cautious Movement, Climb, General Movement Rules, Jump, Prone|