Infinity, A Miniatures Combat Game
Infinity is a 28mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe.
Infinity recreates Direct Action operations, which are quick, lethal, and very risky. Missions are executed in the midst of a combat zone or behind enemy lines, but always in critical areas where the level of risk is the highest. The player assumes command of a small group of elite troops, specifically chosen before the battle begins to suit the mission's profile. This allows players to tailor their team's composition depending on the current mission, fielding different operatives from different units to find the professional troops whose skills may be the most useful during the operation.
Infinity is an innovative game system, dynamic and entertaining, which allows all players to participate during the entire gaming sequence. It possesses a great amount of realism and flexibility, providing players with a wide variety of tactical and strategic maneuvers to employ during the game.
- Infinity: Game Summary To enjoy a game of Infinity, the players must agree on a certain number of Army Points, which will define the scale of the game and the type of scenario or mission that they want to play.
- Game Elements: Terminology and Alignment This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. Therefore, it is important to point out which terms are used to indicate the alignment of those elements.
- Open and Private Information Information in an Infinity game can be either Open or Private.
|What you need|
|To play Infinity you will need the following things:
|Important terms are italicized in this rulebook to make them easier to locate when using the Index.
Texts with this format provide information related to the Infinity universe and help the players understand the reality represented by the rules, immersing them in the game environment. However, background texts are for informative purposes only and do not constitute actual rules in the game. These texts appear especially in the Skills, Weapons, and Equipment sections.