Immunity

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Troopers with this Special Skill have an extraordinary innate or artificial capacity to withstand specific types of damage. There are several Immunities, but this Special Skill does not have numerical Levels.


As part of the never-ending arms race between the blade and the shield, the global military complex never undertakes the design of a new weapon or ammunition without researching its countermeasures in parallel. But, despite the accumulated technological acumen of the Sphere, not all cases of resistance to exotic forms of damage can be explained as the result of human military research. Even today, research on the genetic possibilities of human-antipode hybridization yields groundbreaking results, and the mysteries of Dogface metabolism still lie uncovered.


IMMUNITY: POSSESSION

IMMUNITY: POSSESSION AUTOMATIC SKILL
Optional.
REQUIREMENTS
EFFECTS

The user is immune to any effect that would induce the Possessed state, including those from Hacking Programs and other special rules.


IMMUNITY: SHOCK

Troopers with this Special Skill have an extraordinary innate or artificial capacity to withstand specific types of damage. There are several Immunities, but this Special Skill does not have numerical Levels.


As part of the never-ending arms race between the blade and the shield, the global military complex never undertakes the design of a new weapon or ammunition without researching its countermeasures in parallel. But, despite the accumulated technological acumen of the Sphere, not all cases of resistance to exotic forms of damage can be explained as the result of human military research. Even today, research on the genetic possibilities of human-antipode hybridization yields groundbreaking results, and the mysteries of Dogface metabolism still lie uncovered.

IMMUNITY: SHOCK AUTOMATIC SKILL
Optional.
REQUIREMENTS
EFFECTS

The user is immune to the special effects of the Shock Special Ammunition, treating it like Normal Ammunition.


TOTAL IMMUNITY

Troopers with this Special Skill have an extraordinary innate or artificial capacity to withstand specific types of damage. There are several Immunities, but this Special Skill does not have numerical Levels. This Daedalus' Fall update replaces the version previously shown in Infinity N3.


TOTAL IMMUNITY AUTOMATIC SKILL
Optional
REQUIREMENTS
EFFECTS
  • When suffering a successful Attack—or being affected by any weapon or rule—that forces any ARM or BTS Rolls, the owner is immune to the special effects of the Special Ammunitions, treating them as Normal Ammunition.
  • In addition, players can choose between making an ARM Roll or BTS Roll, choosing the most advantageous for them.
  • If affected by a weapon or Ammunition with the Non-Lethal Trait (see Infinity N3) that forces an ARM or BTS Roll, owners of Total Immunity won't suffer its effects, so they won't make the ARM or BTS Roll, nor any corresponding Guts Roll.
  • This Special Skill is not applied if the owner suffers a Hacking or Comms Attack.

Total Immunity and Critical hits

The owner of this Special Skill will apply the Critical hit, suffering the direct Damage, but ignoring the special effect of the Special Ammunition, treating it as Normal Ammunition

Game Example of Total Immunity against Special Ammunition:

A trooper with Total Immunity who suffers a successful Attack with AP Special Ammunition will make 1 ARM Roll, ignoring the special effects of this ammunition (that is, halving the ARM value). If the Attack used DA Special Ammunition, the trooper would only make a single ARM Roll, instead of the two ARM Rolls this ammunition requires.

A trooper with Total Immunity who suffers a successful Attack with E/M Special Ammunition will make 1 BTS Roll, ignoring the special effects of this ammunition (that is, halving the BTS value). If the roll is failed, then the trooper will lose 1 Wounds point, as for receiving a successful Attack with Normal Ammunition. However, if the trooper has a high ARM value, they can make an ARM Roll instead of BTS, without halving the ARM value, and not applying the special effects of the ammo, treating it as Normal Ammunition.

Also, if the player considers that the chance of losing 1 Wounds point is too risky, they can choose not to apply Total Immunity, as it is an optional Special Skill.

Game Example of Total Immunity. Special cases:

A trooper with Total Immunity who is affected by Adhesive Special Ammunition cannot apply Total Immunity, as this is a Non-Lethal Special Ammunition forcing a PH-6 Roll, not an ARM or BTS Roll.

A trooper with Total Immunity who suffers a successful Attack from the Forward Observer Special Skill cannot apply Total Immunity, as Forward Observer does not use Special Ammunition. Also, the trooper cannot apply Total Immunity when facing Hacking Programs as they are Hacking Attacks.


As part of the never-ending arms race between the blade and the shield, the global military complex never undertakes the design of a new weapon or ammunition without researching its countermeasures in parallel. But, despite the accumulated technological acumen of the Sphere, not all cases of resistance to exotic forms of damage can be explained as the result of human military research. Even today, research on the genetic possibilities of human-antipode hybridization yields groundbreaking results, and the mysteries of Dogface metabolism still lie undiscovered.

See Also:

Bioimmunity

Vulnerability


FAQ

N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: How does Total Immunity interact with a hit from Normal Ammunition?
A: The trooper can choose whether to make an ARM Roll or a BTS Roll.
Related Pages: Normal (N) Ammunition, Total Immunity
N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: A trooper with a SymbioMate is hit by a weapon that forces an ARM or BTS Roll, and has the Non-Lethal Trait. Will the SymbioMate be removed by this hit?
A: No. Due to Total Immunity, the trooper will not be making an ARM or BTS Roll, so the SymbioMate is not removed.
Related Pages: Flash Special Ammunition, Stun Special Ammunition, SymbioMate, Total Immunity