Flash Special Ammunition
A variety of non-lethal weapons and devices capable of temporarily incapacitating a target by overloading his visual receptors.
After a successful attack using Flash Special Ammunition, the target must make a BTS Roll.
- Failing the BTS Roll causes the target to enter the Blinded state, placing a Blinded Marker (BLINDED) beside him.
- Additionally, failing the BTS Roll causes the target to fail the subsequent Guts Roll for having survived an attack, unless he has the Special Skill V: Courage or an equivalent.
- The target remains Blinded until the end of the Player Turn in which he entered the state.
- Critical hits with Flash Special Ammunition cause the target to enter the Blinded state directly, bypassing the usual BTS Roll.
Flash Special Ammunition emits focused beams of light and sound to stun the target. This term is also used for concentrated bursts of data capable of jamming a target's sensory ports. Generally speaking, the overwhelming Flash interferes with the target's eyes and sensors, causing temporary blindness and disorientation. Against organic beings, it can also affect the inner ears, provoking vertigo and nausea. Against inorganic troops, the sensory overload cascades into the control systems, causing similar effects.