Fireteam Bonuses

From Infinity Wiki
Revision as of 12:41, 2 October 2018 by IJW (Talk | contribs) (FAQ)

Jump to: navigation, search
Human Sphere N3 Content.

The number of Fireteam members determines the bonus that the player can apply.

TWO MEMBER FIRETEAM BONUS

  • This Level applies the basic rules of Fireteams, granting no additional bonus.
  • During the Active Turn, the two troopers activate with a single Regular Order.
  • A Fireteam of two members provides a single ARO to each enemy trooper within LoF or ZoC.


THREE MEMBER FIRETEAM BONUS

BURST SUPPORT BONUS

BURST SUPPORT BONUS AUTOMATIC SKILL
Optional
REQUIREMENTS
EFFECTS
  • In the Active Turn, the Team Leader can apply a +1 bonus to the Burst (B) value of his BS Weapons.
  • Thanks to this bonus, in the Active Turn a trooper with a Direct Template Weapon (Chain Rifle, Light Flamethrower...) may place the Template twice per declaration, even against different targets.
  • In order to Dodge several Direct Templates placed in a single Order, the target must pass a single Normal PH (or PH-3) Roll. If successful, all Templates are dodged.
  • In the Reactive Turn, all the Fireteam members benefit from this bonus. However, all the BS Attacks of that member's Burst must be performed against the same target.
  • In both the Active and Reactive Turn, weapons with different Shooting Modes must use the same type of Shooting Mode for the whole Burst.
  • The +1 B bonus is not applicable when the attack is an Entire Order Skill (Intuitive Attack, Speculative Fire...).
  • If the trooper uses this bonus with Disposable Weapons with limited ammunition (such as the Panzerfaust, for example), then benefiting from the +1 B bonus means expending one additional munition.
  • For example, a trooper with a Panzerfaust (a weapon with B 1 and two munitions) using the bonus would make an attack with B 2, thus consuming in a single Order the two projectiles this weapon has. The Panzerfaust will be unloaded then, so the player would place an Unloaded Marker beside the trooper.
  • In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise.
  • This bonus is cumulative with the two member bonus.

FOUR MEMBER FIRETEAM BONUS

  • In the Active Turn, the Team Leader obtains the Sixth Sense L2 Special Skill.
  • In the Reactive Turn, all Fireteam members benefit from this bonus.
  • This bonus is cumulative with the two and three member bonuses.


FIVE MEMBER FIRETEAM BONUS

  • In the Active Turn, the Team Leader gains a +3 MOD to the Attribute used to perform BS Attack Rolls (either BS, PH or WIP), and a +3 WIP MOD to Discover Rolls.
  • In the Reactive Turn, all the Fireteam members benefit from the same bonus.
  • This bonus is cumulative with the two, three, and four member bonuses.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: Outdated, removed from FAQ! With 3rd Ed rules, can the players apply the burst bonus provided by the Fireteams to any kind of attacks?
A: No, the +1 B bonus is not applicable when the attack is an Entire Order Skill.
Related Pages: Burst Support Bonus
N3 Frequently Asked Question FAQ Version: 1.1
Q: How does the Targetless trait interact with Coordinated Orders or with increased Burst in reaction, for example when throwing Smoke Grenades is it necessary to target the same point?
A: Yes, in both cases.
Related Pages: Coordinated Orders, Eclipse Special Ammunition, Fireteam Bonuses, Smoke Special Ammunition, Targetless
N3 Frequently Asked Question FAQ Version: 1.4, Sep 2018
Q: Do MediKits, Forward Observer, Discover, Deactivators and Minesweepers get the Burst Support Bonus granted by a Fireteam? Can they be used with Triangulated Fire?
A: No, because they are Skills or items of Equipment.
Related Pages: Burst Support Bonus, Deactivator, Discover, Forward Observer, MediKit, Minesweeper, Triangulated Fire