Difference between revisions of "Evacuation Device (ED)"

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Revision as of 13:06, 20 March 2015

This piece of Equipment encompasses all systems designed to prolong the life of TAG and vehicle pilots by evacuating them in case of mortal danger.

ED: ESCAPE SYSTEM AUTOMATIC EQUIPMENT
Non-Hackable, Non-Lootable, Obligatory.
REQUIREMENTS

The Escape System activates automatically at the end of any Order during which the TAG lost its last STR point, whether the TAG itself is in its Active Turn or its Reactive Turn.

EFFECTS
  • The activation process of an Escape System has two steps:
  • THIS NUMBERED LIST NEEDS MANUALLY FORMATTING!*At the end of the Order during which the TAG lost its last STR point, place the TAG Operator model in base to base contact with the TAG model.
  • Then, remove the TAG model and replace it with a Smoke Circular Template.
  • If the TAG lost more STR points than it had remaining, the excess points are subtracted from the Operator's profile.
  • The activation process must always be completed, even if the Operator is already Unconscious or Dead, and even if the TAG is Immobilized (due to Hacking, Adhesive Special Ammunition or any other reason).
  • A TAG equipped with an Escape System provides its Order to the player who fielded it until its Operator enters a Null state (Unconscious, Dead, Sepsitorized...).
  • If the Operator would be vulnerable to Hacking or E/M Ammunition, he cannot be Hacked or harmed by E/M until after its model is placed on the game table.


REMEMBER
  • Always use the ARM value of the TAG until after the Operator model is placed on the game table.
  • Activating the Escape System does not require the expenditure of any Orders, and therefore enemies cannot react in any way to the ejection of the Operator.
  • Always place the Smoke Circular Template, even if the Operator lost all his Wounds and was ejected Dead.


Escape System example:

The mercenary Jenny Molina, piloting her Anaconda TAG, faces several foes in her active turn. The dice roll unfavorably for the Anaconda, who receives a Critical plus an additional impact whose ARM roll it fails. Jenny's TAG just lost 2 STR. At the end of that Order, after the ARM and Guts Rolls, the Anaconda's Escape System activates. Her player places Jenny's model in base to base contact with the Anaconda, and then replaces the Anaconda with a Smoke Circular Template. The Operator is thus protected by a Zero Visibility Zone. Jenny might have lost her Anaconda, but she still has her Spitfire and a lot of fight in her.

If the confrontation had resulted in Jenny's Anaconda receiving a Critical hit and failing two additional ARM Rolls, then the Anaconda would have lost 2 STR points and Jenny would have subtracted 1 point from her Wounds Attribute. Note that all Rolls would have used the Anaconda's ARM value. In that case, the Anaconda's Escape System would have activated anyway, and evacuated an Unconscious Jenny in base to base contact with the TAG, which would then be replaced by a Smoke Circular Template. Hopefully there is a Doctor nearby who can save her. If the same Anaconda had received a Critical hit and failed three additional ARM Rolls, then Jenny would have lost 2 Wounds and entered the Dead state. In that case, there would be no need to place her model on the table, but the Smoke Circular Template would still be placed.

The Escape System is the simplest and lightest personal evacuation device for ground units in the market. The system includes a mechanism for emergency opening of the cockpit via a series of “detonating cord” charges, in tandem with an expulsion device that propels the whole seat outwards using guide rails to safely and swiftly remove the user from the endangered unit. Simultaneously, a number of smoke generators cover the evacuation area in a thick smokescreen that protects the user from hostile fire. The Escape System was designed to safeguard the user under high-risk conditions brought about by critical malfunction of the unit or direct enemy fire.