Difference between revisions of "Double Trouble (DT) Special Ammunition"
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Latest revision as of 07:36, 24 August 2017
The name of this Special Ammunition identifies several types of wide-spectrum, high-impact munitions.
After a successful attack using DT Special Ammunition, the target must make two separate BTS Rolls.
- Double Trouble (DT) Special Ammunition forces its target to make two BTS Rolls per impact suffered.
- The second BTS Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Each BTS Roll failed against DT Special Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with DT Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the first BTS Roll (the target must still make the remaining Roll).
ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Double Trouble is a very broad descriptive term for a variety of munitions that, using very different technologies, nonetheless have the identical effect of being highly toxic. Due to its increased lethality, DT ammunition is categorized as military-use only. Access to this type of ammunition is nigh-impossible outside the military, and civilian possession is a severe crime everywhere in the Sphere.
|N3 Frequently Asked Question||FAQ Version: 1.1|
|Q: Does a non-lethal hacking program (but without this trait) with DT Ammunition or similar, like Total Control, inflict a wound for each BTS roll failed by the target?|
|A: Only the programs that state that the target loses one point of his Wounds/Structure Attribute loses wounds. The types of ammunition apply the effects of the reduction to BTS or multiple rolls, not the lethal damage.|
|Related Pages: BTS Roll, DT Special Ammunition, Total Control|