Double Action (DA) Ammunition
This Special Ammunition uses high-impact light caliber projectiles.
After a successful attack using DA Special Ammunition, the target must make two separate ARM Roll.
- Double Action (DA) Special Ammunition forces its target to make two ARM Rolls per impact suffered.
- The second ARM Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Each ARM Roll failed against DA Special Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with DA Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the first ARM Roll (the target must still make the remaining Roll).
DA AMMO AND TERRAIN
DA Special Ammunition can affect structures and pieces of scenery that have a profile with Attributes and have been identified as possible targets by previous agreement or by the scenario rules.
ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Double Action ammunition was developed recently in order to cover a military need for lightweight ordnance that maximizes stopping power while remaining compatible with standard-issue infantry weapons.