Cover is an essential part of Infinity gameplay. We recommend you make sure the game table has plenty of scenery on it, so that troopers can use Cover to maneuver and advance. Official Infinity terrain and scenery is designed to play well with the Cover rules and make for an interesting tactical simulation experience.
There are two categories of Cover in Infinity: Partial Cover and Total Cover.
Partial Cover partially blocks the attacker's vision of his target.
- The target of the BS Attack must be in base contact with a piece of scenery.
- For a piece of scenery to be considered a valid Cover, it must conceal at least a third of the target. This means that it must have a height that is equal to or higher than one third of the target's height, and must also cover at least the equivalent of one third of its base.
- When in doubt, check the Silhouette (S) attribute of the target and its Silhouette Template to see the measurements of that minimum height and width.
- When drawing LoF, the attacker must be able to see at least a part of his target the size of its head, approximately 3mm by 3mm (the size of the black squares on Silhouette Templates).
- The trooper that declared a BS Attack must apply a -3 MOD to its BS Attribute.
- The target of the BS Attack can apply a +3 MOD to its ARM/BTS Attribute in any possible subsequent ARM/BTS Rolls.
Total Cover completely blocks the attacker's vision of his target, obstructing any LoF.
For a trooper to be in Total Cover, one of these two must be true:
- The pieces of scenery completely obstructs the attacking enemy's LoF.
- The attacking enemy does not have LoF to the trooper.