T2 Special Ammunition
|Human Sphere N3 Content.|
A high value ammunition that causes severe damage to the target.
After a successful attack using T2 Special Ammunition, the target must make an ARM Roll.
- If the target fails its ARM Roll, it loses two points from its Wounds/STR Attribute.
- Critical hits with T2 Special Ammunition cause the target to lose two points directly from his Wounds/STR Attribute, bypassing the usual ARM Roll.
T2 Ammo and Terrain
T2 Special Ammunition can affect structures and pieces of scenery that have a profile with Attributes and have been identified as possible targets by previous agreement or by the scenario rules.
ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
This Special Ammunition designates jacketed hollow-point projectiles covered in a double reinforced coating of fragmenting Teseum. The poorly-refined production process of the Teseum weakens the alloy that coats the tip of these rounds, causing them to splinter into multiple tiny and deadly fragments when impacting a target, the final result being a real bloodbath.
Known as "The most expensive ammunition in the Sphere" the T2 projectiles are only accessible to those who have an almost unlimited access to Teseum, such as troopers from Caledonia, which controls the greatest seams in the whole Human Sphere. However, unlike the Cossacks, the Caledonians lack the technological capability to correctly process the Teseum, requiring huge amounts of the metal to create the T2 Ammunition. T2 rounds are highly appreciated by the Irmandinhos smugglers, who sell them on the Black Market by weight, with the Teseum content often extracted for non-military applications.