SymbioBug

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Human Sphere N3 Content.

A perimeter weapon possessing a tracking warhead activated by enemy proximity, which pursues a target until it contacts it.

SymbioBug
MOV ARM BTS STR S
6-4 0 0 1 1
Special Skills: Perimeter


Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
SymbioBug -- -- -- -- 13 1 Pheromonic Deployable, Disposable (2), Non-Lootable


SymbioBugs are living weapons bioengineered specifically to perform perimeter defense tasks. The advanced research of the Tohaa genetic engineers into the modification of creatures through symbiotic implants has allowed the incorporation of offensive pheromonic action packages to trained fauna. The symbiont implanted in said creatures also includes a pheromonic communication link that allows the bearer of these weapons to communicate simple orders through Corahta, the Tohaa pheromonic language. All this plus the speed and special sensing capabilities of the Laaga, the name of the beings that serve as platform for the symbiont, constitute a perfect living weapon for area defense.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: The rules say that a Critical with an Intuitive Attack deals one direct wound. What happens when you roll a Critical when laying a Mine or other Deployable Weapon with Intuitive Attack?
A: Simply deploy it and don’t detonate it, the Critical affects Intuitive Attack with a BS Weapon and the Mine or other Deployable Weapon is not a BS Weapon.
Related Pages: CrazyKoala, Criticals, Intuitive Attack, MadTraps, Mines, Perimeter, SymbioBugs
N3 Frequently Asked Question FAQ Version: 1.2
Q: What is the MOV Attribute of a Perimeter weapon?
A: 6-4”.
Related Pages: CrazyKoala, MadTraps, Perimeter, SymbioBugs
N3 Frequently Asked Question FAQ Version: 1.2
Q: Can a Perimeter Weapon declare an Idle ARO or is it obligatory to declare Boost?
A: It is obligatory to declare Boost.
Related Pages: Boost, CrazyKoala, MadTraps, Perimeter, SymbioBugs