Attributes

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Attributes are a series of numeric values that describe a unit's basic capabilities. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions.

Units have these Attributes:

Movement (MOV)

The amount of inches this trooper can move with an Order. The MOV Attribute usually has two values: the first time the trooper moves in an Order, and the second.

Close Combat (CC)

This conveys the trooper's prowess in hand-to-hand combat.

Ballistic Skills (BS)

This conveys the trooper's prowess in ranged combat.

Physique (PH)

This represents all physical skills, such as strength, dexterity, throwing, dodging...

Willpower (WIP)

This represents all mental skills, such as Discover, Doctor, Hacking...

Armor (ARM)

This is a numeric value for the trooper's overall armor. The higher the value, the heavier and more effective the armor is in reducing the damage of enemy attacks. See also: ARM Roll.

Bio-Technological Shield (BTS)

This is a numeric value for the trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections. See also: BTS Roll.

Wounds (W)

This represents the physical endurance of the trooper, and how much punishment it can withstand before losing consciousness or dying.

Structure (STR)

This represents the capacity of mechanoid troopers (TAG, REM...) and vehicles to soak up damage before ceasing to function.

Availability (AVA)

This indicates the number of troopers from this Unit allowed in a single Army List.

Silhouette (S)

This indicates the three-dimensional volume of the troop for game purposes. The value refers to a specific type of Silhouette Template.

Support Weapons Cost (SWC)

The cost in Support Points paid for adding a Support Weapon to a troop of that Unit.

Cost (C)

This is the value in Army Points of the trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists.