Rocket Launcher (RL)

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Human Sphere N3 Content.

A versatile support weapon possessing different Shooting Modes which allows it to adapt to variable combat conditions.

The Rocket Launcher, in both light and heavy versions, is an Infantry support weapon, possessing a long tradition in the military history of the Human Sphere. Designed mainly as an anti-personnel weapon, with casualty radius of 4-5 meters, this weapon can be also used against light and medium vehicles. Modern Rocket Launchers are based on the Hydra-90 projectile series, which uses the universal Mk 77 motor, an evolution of the PFFR (Portable Folding Fin Rocket) Mk 25, developed in the middle of the 21st Century. The venerable Mk 25, similar to the one still in use by Ariadnan forces, was used in the Caucasus Conflicts and the Central American Campaign, starting a long career as close support weapon for Infantry forces. In its record can be found more than thirty different firing platforms, both portable and mounted, which have been used by the armies of the Human Sphere since its creation. Thanks to the reduced recoil system, and the different lightweight projectiles of the Hydra-90 series, the Rocket Launcher can be used mounted on a vehicle, in an unmanned combat unit, and also by a single soldier.

Variants

Light Rocket Launcher (Light RL)

This weapon possesses two different Shooting Modes from which players can choose.

Blast Mode possess the Impact Template (Circular) Trait and applies the Fire Special Ammunition across the whole Area of Effect of the Circular Template. The Hit Mode lacks the Impact Template Trait, but it possesses a higher Damage value.

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
Light Rocket Launcher (Blast Mode) 0-8" 0 8-24" +3 24-32" -3 32-48" -6 13 2 Fire Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0-8" 0 8-24" +3 24-32" -3 32-48" -6 14 2 Fire


Light versions of the Rocket Launcher have been designed to provide portable fire support at squad level without a substantial modification of the trooper's standard personal gear.


Heavy Rocket Launcher (Heavy RL)

Human Sphere N3 Content.

This weapon possesses two different Shooting Modes from which players can choose.

Blast Mode possess the Impact Template (Circular) Trait and applies the Fire Special Ammunition across the whole Area of Effect of the Circular Template. The Hit Mode lacks the Impact Template Trait, but it possesses a higher Damage value.

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
Heavy Rocket Launcher (Blast Mode) 0-8" -3 8-16" 0 16-32" +3 32-48" -3 14 2 Fire Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) 0-8" -3 8-16" 0 16-32" +3 32-48" -3 15 2 Fire


The Rocket Launcher is a weapon system that has been improved over the years thanks to technological advances. The development of auto-propelled micro-munitions allowed the old single projectile Rocket Launchers to carry multiple magazines without an increase in weight. However, modern Heavy Rocket Launcher models are still shoulder-launched to protect gunners from gases ejected when the propellant charge activates. More advanced models have multiple stage auto-propelled projectiles that avoid this risk, igniting beyond the point of danger to the gunner.


Smart Rocket Launcher (Smart RL)

Smart Rocket Launchers are a more advanced version of the Rocket Launcher, possessing two different Shooting Modes from which players can choose.

Guided Mode applies the Guided Trait that allows its projectiles to home in on a target previously flagged by a Forward Observer. Blast Mode possess a higher Burst value. Both Modes apply Fire Special Ammunition across the whole Area of Effect of the Circular Template.

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
Smart Rocket Launcher (Guided Mode) -- -- -- -- 14 1 Fire Guided, Impact Template (Circular)
Smart Rocket Launcher (Blast Mode) 0-8" -3 8-16" 0 16-32" +3 32-48" -3 14 2 Fire Impact Template (Circular)

As a weapon, the Smart Rocket Launcher is less versatile than the homonymous Missile Launcher, as it was conceived to primarily damage multiple targets, and has an increased collateral damage profile.