Order Expenditure Sequence

From Infinity Wiki
Jump to: navigation, search

Each time the Active Player decides to use an Order (of whatever type) to activate a trooper, follow these steps:

  1. Activation: The Active Player declares which trooper will activate.
  2. Order expenditure: The Active Player removes from the table, or otherwise marks as spent, the Order Marker he uses to activate the trooper.
  3. Declaration of the First Skill: The Active Player declares the first Short Skill of the Order, or the Entire Order he wants to use. If movements are declared, the player measures the movement distance and places the trooper at the final point of its movement.
  4. Declaration of AROs: The Reactive Player checks which of her troopers can react against the activated trooper, and declares AROs for each of them. If a trooper can declare an ARO but fails to do so, the chance is lost. If movements are declared, the player measures the movement distance and specifies where the trooper would be at the end of its movement.
  5. Declaration of the Second Skill: The Active Player declares the second Short Skill of the Order, if applicable. If movements are declared, the player measures the movement distance and places the trooper at the final point of its movement.
  6. Declaration of AROs: The Reactive Player can check whether new AROs are available, and declare those. If movements are declared, the player measures the movement distance and specifies where the trooper would be at the end of its movement.
  7. Resolution: Players take measurements, determine MODs, and make Rolls.
  8. Effects: Players apply all effects of successful Orders or AROs, and make ARM/BTS Rolls.
  9. Conclusion: If necessary, players make Guts Rolls and apply their effects.
IMPORTANT!
All details and choices related to the execution of a Short Skill, Short Movement Skill, or Entire Order Skill must be specified when it is declared. For instance, if you declare a movement, specify the entire route; if you declare a BS Attack, specify which Weapon will be used, who the targets are, how the Burst is divided, etc.

A Skill declaration is not valid if the Requirements for their execution are not met. For example, a CC Attack cannot be performed against a figure that is not in base to base contact with the attacker.

If the Player declares a Skill and, when he applies its Effects, he realizes the Requirements are not met, then the Skill is considered null. However, the trooper who declared it still generates ARO, as if he has declared an Idle, and loses the ammunition or equipment used, if he declared the use of a Disposable weapon or piece of Equipment.