No Wound Incapacitation

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Marker

V3-NWI.jpg

Activation

The trooper entered the Unconscious state and his player announced he would activate the Special Skill No Wound Incapacitation, whether in an Active or Reactive Turn.

Effects

The Unconscious state of troopers using the Special Skill No Wound Incapacitation has the following special rules:

  • Instead of placing an Unconscious Marker next to the trooper, place a V3: NWI Marker.
  • To activate the skill, the player must announce the trooper uses No Wound Incapacitation when he falls Unconscious.
  • No Wound Incapacitation alters the Unconscious state of the user, removing the Null Label.
  • This means that No Wound Incapacitation allows the trooper to ignore the effects of the Unconscious state, treating it like the Normal state instead.
  • However, if the trooper in this state loses one further point of his Wounds Attribute, he enters the Dead state directly and is removed from play.
  • This state does not affect Automatic Special Skills or Automatic Equipment.

Cancellation

  • The No Wound Incapacitation state is automatically cancelled when the trooper loses a further point from his Wounds. He then falls Dead and is removed from play.
  • The No Wound Incapacitation state may also be cancelled by healing the affected trooper (using Special Skills or Equipment such as Doctor, AutoMediKit, MediKit, Regeneration...), making it recover at least one point of its Wounds Attribute and returning it to the Normal state.
  • If the Roll to heal a trooper in the No Wound Incapacitation state fails, the trooper automatically enters the Dead state and is removed from play.


FAQ

N3 Frequently Asked Question FAQ Version: 1.2
Q: How do V: Dogged and G: Remote Presence interact with each other?
A: When a trooper that has both skills enters the Unconscious state for first time, the player controlling it has to choose which to use.

If the player chooses to activate V: Dogged, the trooper will ignore the effects of the Unconscious state and enter the Dogged state. That means that the trooper will enter the Dead state at the end of the Turn, or if the trooper suffers a new wound before the Turn ends.

If the player chooses to use G: Remote Presence, the trooper will suffer the effects of the Unconscious state, but will gain a second Unconscious level before entering the Dead state and it could be repaired meanwhile.

Related Pages: Dogged, G: Remote Presence, No Wound Incapacitation, Unconscious, V: Dogged, V: No Wound Incapacitation
N3 Frequently Asked Question FAQ Version: 1.1
Q: If a trooper with G: Remote Presence and V: Dogged enters the second level of Unconsciousness, can he use Dogged?
A: Yes, because V: Dogged can activate when the trooper entered the Unconscious state.
Related Pages: Dogged, G: Remote Presence, No Wound Incapacitation, Unconscious, V: Dogged, V: No Wound Incapacitation
N3 Frequently Asked Question FAQ Version: 1.1
Q: Is it the same procedure with V: No Wound Incapacitation?
A: Yes, because the activation is the same as V: Dogged.
Related Pages: Dogged, G: Remote Presence, No Wound Incapacitation, Unconscious, V: Dogged, V: No Wound Incapacitation
N3 Frequently Asked Question FAQ Version: 1.4, Sep 2018
Q: How does Shock Special Ammunition affect troops whose troop profile has a Wounds Attribute greater than 1 and who have the Special Skills V: Dogged or V: No Wound Incapacitation?
A: It will have the same effect as Normal Ammunition in this situation. The Important! Box text should read:

A target of Shock Special Ammunition that enters the Dead state directly, bypassing the Unconscious state, cannot activate the Spawn-Embryo, V: Dogged, or V: No Wound Incapacitation states.

Related Pages: Dogged, No Wound Incapacitation, Shock, Spawn-Embryo