This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations.
METACHEMISTRY LEVEL 1
|METACHEMISTRY LEVEL 1||DEPLOYMENT SKILL|
|METACHEMISTRY L1 TABLE|
|1-3||Natural Armor (+1 ARM)||12-13||V: No Wound Incapacitation|
|4-5||V: Dogged||14||Sixth Sense L2|
|7-8||Enhanced Mobility (MOV 8-4)||17-18||Super-Jump|
|9||Reinforced Biotech (+6 BTS)||19||Climbing Plus|
|10-11||Enhanced Physique (+3 PH)||20||Immunity: Total|
METACHEMISTRY LEVEL 2
|METACHEMISTRY LEVEL 2||DEPLOYMENT SKILL|
|METACHEMISTRY L2 TABLE|
|1-4||Natural Armor (+1 to ARM) + Bioimmunity|
|5-8||V: Dogged + Total Immunity|
|9-12||Superior Mobility (MOV: 6-4) + Super-Jump|
|13-16||Superior Mobility (MOV: 6-4) + Climbing Plus|
|17-20||Super-Physique (+3 PH) + Regeneration|
MetaChemistry is the codename for a nano-chemical compound designed to control aggression and induce physical fitness in a military environment. As a side effect of the MetaChemistry memetic conditioning, the subject becomes more receptive to physical, neural, and metabolic augmentations in the form of cybernetic and biotechnological implants.
|N3 Frequently Asked Question||FAQ Version: 1.1|
|Q: When are Booty and MetaChemistry rolled for?|
| A: After the player’s Deployment Phase.
For AD troops and similar skills, the roll will take place after landing, as specified in the rules of these skills: After their Deployment.
|Related Pages: Booty, MetaChemistry|