MediKits are Special Equipment that can help allies regain consciousness. The MediKit is the injury treatment medical device used by all Paramedics.
|| SHORT SKILL
- MediKits can only be used on Unconscious friendly troopers.
- A MediKit can be used in one of two ways:
- To use it remotely, the user must have LoF to the target.
- To use it as contact equipment, the user must be in base to base contact with the target.
- Used remotely, a MediKit is a piece of Equipment that acts as a Non-Lethal BS Weapon. If the user spends one Short Skill and passes a BS Roll with all applicable MODs (Range, Cover, Camouflage and Hiding, ODD...), the target gets to make just a PH-3 Roll.
- The MediKit can also be used in base to base contact simply by spending one Short Skill. This gives the target the chance to make a PH-3 Roll.
- If the target passes the PH-3 Roll, he recovers 1 point of its Wounds Attribute, automatically recovering from Unconsciousness.
- If the target fails the Roll, he immediately enters the Dead state and is removed from play.
- Using a MediKit never causes the target to make an ARM Roll or a Guts Roll.
- Using a MediKit, troopers can be recovered from the Unconscious state as many times as desired, as long as they keep passing their PH-3 Rolls.
MediKits can only be used to heal friendly troopers in the Unconscious state, and they can recover only 1 point of their Wounds Attribute at a time. MediKits cannot heal more than 1 point of Wounds, and they have no effect on non-Unconscious troopers.
MediKit and Marker troopers
Using MediKit on a remote target is not an Attack, but it nonetheless reveals the user if he was in a Marker state (Camouflage, TO, Impersonation...).
Medikit Weapon Profile
|| 0-8" +3
|| 8-16" +0
|| 16-24" -6
By far the most widespread nano-injection medical device in the military, the MediKit has had many incarnations throughout the years. The newest model is handgun sized, and its chamber is surrounded by a magnetic coil. Once the desired nanotreatment capsule is loaded and the electric trigger pulled, the coilgun launches a microprojectile with enough force to penetrate the skin and deliver the treatment. The microprojectile itself is little more than capsule with a dose of medical nanobots suspended in a liquid nutrient colloid. Less modern versions deliver the treatment via hypospray, which has slightly longer response times, or via archaic pneumatic pistols.