MediKit

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MediKits are Special Equipment that can help allies regain consciousness. The MediKit is the injury treatment medical device used by all Paramedics.

Medikit Skill

MEDIKIT SHORT SKILL
Traits
REQUIREMENTS
  • MediKits can only be used on Unconscious friendly troopers.
  • A MediKit can be used in one of two ways:
  • To use it remotely, the user must have LoF to the target.
  • To use it as contact equipment, the user must be in base to base contact with the target.
EFFECTS
  • Used remotely, a MediKit is a piece of Equipment that acts as a Non-Lethal BS Weapon. If the user spends one Short Skill and passes a BS Roll with all applicable MODs (Range, Cover, Camouflage and Hiding, ODD...), the target gets to make just a PH-3 Roll.
  • The MediKit can also be used in base to base contact simply by spending one Short Skill. This gives the target the chance to make a PH-3 Roll.
  • If the target passes the PH-3 Roll, he recovers 1 point of its Wounds Attribute, automatically recovering from Unconsciousness.
  • If the target fails the Roll, he immediately enters the Dead state and is removed from play.
  • Using a MediKit never causes the target to make an ARM Roll or a Guts Roll.
  • Using a MediKit, troopers can be recovered from the Unconscious state as many times as desired, as long as they keep passing their PH-3 Rolls.
REMEMBER

MediKits can only be used to heal friendly troopers in the Unconscious state, and they can recover only 1 point of their Wounds Attribute at a time. MediKits cannot heal more than 1 point of Wounds, and they have no effect on non-Unconscious troopers.


MediKit and Marker troopers

Using MediKit on a remote target is not an Attack, but it nonetheless reveals the user if he was in a Marker state (Camouflage, TO, Impersonation...).


Medikit Weapon Profile

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
MediKit 0-8" +3 8-16" +0 16-24" -6 -- -- 1 -- Non-Lethal


By far the most widespread nano-injection medical device in the military, the MediKit has had many incarnations throughout the years. The newest model is handgun sized, and its chamber is surrounded by a magnetic coil. Once the desired nanotreatment capsule is loaded and the electric trigger pulled, the coilgun launches a microprojectile with enough force to penetrate the skin and deliver the treatment. The microprojectile itself is little more than capsule with a dose of medical nanobots suspended in a liquid nutrient colloid. Less modern versions deliver the treatment via hypospray, which has slightly longer response times, or via archaic pneumatic pistols.


FAQ

N3 Frequently Asked Question FAQ Version: 1.3, Oct 2017
Q: If a troop with Special Skill: Scavenger take a Hacking Device or a Medikit, is it considered a Specialist Troop?
A: Yes.
Related Pages: Hacking Device, MediKit, Scavenger
N3 Frequently Asked Question FAQ Version: 1.4, Sep 2018
Q: Do MediKits, Forward Observer, Discover, Deactivators and Minesweepers get the Burst Support Bonus granted by a Fireteam? Can they be used with Triangulated Fire? Removed in FAQ 1.7.
A: No, because they are Skills or items of Equipment. Removed in FAQ 1.7.
Related Pages: Burst Support Bonus, Deactivator, Discover, Forward Observer, MediKit, Minesweeper, Triangulated Fire

Editor's note - remember that Deactivators, Minesweepers and Discover are not BS Weapons so still won't benefit from the Burst Support Bonus and cannot be used with Triangulated Fire.

N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: What happens when a trooper is hit by a MediKit (or Medjector) several times in one Order? For example by a Paramedic in a Fireteam that uses a MediKit remotely and hits more than once.
A: As with MediKits in a Coordinated Order, each failure in the PH Rolls cancels one success. In the event of a draw, the target suffers no effect at all.
Related Pages: Burst Support Bonus, Forward Observer , MediKit, Triangulated Fire