Mechanical Transmutation

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Human Sphere N3 Content.

The user of this Special Skill can transform at will into a different kind of trooper, with different Special Skills and abilities. Mechanical Transmutation allows its user to alternate freely amongst different Troop Profiles it might have.

MECHANICAL TRANSMUTATION AUTOMATIC SKILL
Optional
REQUIREMENTS
  • When placing the user of this Special Skill on the table for deployment, the player must announce which Troop Profile it is using.
  • This Special Skill can only used when its user declares the Move Short Movement Skill.
  • The space in which the user of this Special Skill declares the Mechanical Transmutation must have a height and width equal or greater than the Silhouette Template of the Troop Profile he is going to transmute into.
  • Otherwise, the trooper will be not able to perform the Mechanical Transmutation and he will perform an Idle instead.
EFFECTS
  • Mechanical Transmutation provides different Troop Profiles its user can use alternatively during the game.
  • The player can activate this Special Skill each time its user declares the Move Short Movement Skill.
  • When declaring Move, a trooper possessing Mechanical Transmutation can change from one Troop Profile to another shown in his Army List. This change is always performed at the beginning of his Movement, applying the new Troop Profile to the whole sequence of that Short Movement Skill.
  • This will affect the number of inches the trooper can move across the game table, depending on the MOV Attribute of the Troop Profile chosen by the player.
  • If there is not an alternative model to reflect the new Troop Profile used, then the player must place a Transmuted Marker beside the user of this Special Skill to reflect the change of Troop Profile.
  • The Wounds/STR Attribute points of a trooper possessing this Special Skill are shared among all of his Troop Profiles. So, the loss of Wounds/STR points from one of the Troop Profiles will be applied to the others, too.


Mechanical Transmutation Game Example:

A Sù Jiàn in its Mobility Form Troop Profile declares a Move + BS Attack Order, announcing that he is also activating the Mechanical Transmutation Special Skill, changing to the Combat Form Troop Profile. The player must apply the replacement of the model and the Troop Profile to the whole Order. So, the Sù Jiàn will be in Combat Form during the whole Order applying the MOV and BS values of this Troop Profile to the Movement and BS Attack declared.

Mechanical Transmutation and loss of STR points Game Example:

A Sù Jiàn in its Mobility Form Troop Profile loses one point of his STR Attribute. This means he now has just one STR point remaining. When he declares a Move Short Movement Skill, announcing that he is also activating the Mechanical Transmutation Special Skill, and changes to the Combat Form Troop Profile, he will have only one STR point in this Troop Profile.


Adaptability within a changing combat environment is a very valued trait in units that must always operate under high risk and restricted situations. Because of this, the designers of war technologies have developed units able to transform themselves, altering their morphology depending on their role and the operative situation. These units alternate between their different tactical forms during the battle, taking the most suitable form for each combat situation, which maximizes their effectiveness and maneuverability.