MadTrap

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Human Sphere N3 Content.

A non-lethal perimeter weapon possessing a tracking warhead activated by enemy proximity, which pursues a target until it contacts it.

MadTrap
MOV ARM BTS STR S
6-4 0 0 1 1
Special Skills: Perimeter

Special Skills: Perimeter.

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
MadTrap -- -- -- -- -- 1 Adhesive Deployable, Disposable (2), Non-Lethal, Non-Lootable


The Runner Projectiles HT-21 are a non-lethal variant of the famous CrazyKoalas. This weapon was developed following the instructions of the Imperial Service by the Aizuri-sho company, a branch of the Kiyomitsu keiretsu, with the purpose of providing a solution for the detention of suspects that avoids risking the lives of the agents. Even though the Imperial Service designation is Mǎng (蟒, "boa" in Chinese), the HT-21 are known on the international weapon market as MadTraps, because they not only trap their prey, but because they run maddeningly toward them.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: The rules say that a Critical with an Intuitive Attack deals one direct wound. What happens when you roll a Critical when laying a Mine or other Deployable Weapon with Intuitive Attack?
A: Simply deploy it and don’t detonate it, the Critical affects Intuitive Attack with a BS Weapon and the Mine or other Deployable Weapon is not a BS Weapon.
Related Pages: CrazyKoala, Criticals, Intuitive Attack, MadTraps, Mines, Perimeter, SymbioBugs
N3 Frequently Asked Question FAQ Version: 1.2
Q: What is the MOV Attribute of a Perimeter weapon?
A: 6-4”.
Related Pages: CrazyKoala, MadTraps, Perimeter, SymbioBugs
N3 Frequently Asked Question FAQ Version: 1.2
Q: Can a Perimeter Weapon declare an Idle ARO or is it obligatory to declare Boost?
A: It is obligatory to declare Boost.
Related Pages: Boost, CrazyKoala, MadTraps, Perimeter, SymbioBugs