From Infinity Wiki
This Common Skill allows the user to clear obstacles and leap over small distances.
|Movement, No LoF, No Roll.|
The easiest way to measure a parabolic route is using a flexible ruler, bending it for convenience.
- Jump example 1
- During his Active Turn, Fusilier Angus has to clear a 2 inch high obstacle. As this is a height greater than his Silhouette template, Angus has to declare Jump to be able to clear it (Graphic 1).
- Jump example 2
- During his Active Turn, Fusilier Angus decides to get down from the roof of a building by the fastest way, just jumping down. The building is 6 inches high and the first MOV value of Angus is 4, so he has to face the remaining 2 inches as a fall. Following the Falling Damage rule, this means an ARM Roll with Damage 10, because it is only a single falling section. If Angus fails this roll, he must keep making ARM Rolls until he succeeds reaches the Dead state (Graphic 2).
- Jump example 3
- During his Active Turn, Fusilier Angus declares he is going to Jump from one roof to another. The player measures the distance, 4 inches, and checks that it corresponds with Angus' first MOV value, so he can perform the Jump (Graphic 3).
- If the distance is bigger than his first MOV value, then with his Jump Angus only reaches 4 inches and will fall to the ground from that point.