Hack Transport Aircraft

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HACK TRANSPORT AIRCRAFT (COMM-SAT) ARO
ARO, SHIELD-1.
REQUIREMENTS
  • This program may only be used in response to the opponent declaring an AD: Combat Jump Order.
EFFECTS
  • Allows the user to react in ARO to the declaration of an AD: Combat Jump, even without LoF to the target.
  • By using this program, the Hacker may make a Face to Face Roll with his WIP-6 versus the PH Roll of the enemy making a Combat Jump. If the Hacker wins, the enemy making a Combat Jump suffers the effects of a Dispersion. If the Hacker does not win the Face to Face Roll, the Combat Jump proceeds as normal, but the Hacker suffers no further ill effects.
  • This program's range covers the entire game table.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: What happens when the Face to Face roll for Airborne Deployment vs Hack Transport Aircraft results in a tie?
A: As stated in the Hacking Program, the Hacker needs to win the roll to apply the effects of the Program. So, in the case of a tie, the Program doesn’t have any effect at all.
Related Pages: Combat Jump, Hack Transport Aircraft