General Movement Rules

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  • MOV values indicate the maximum distance the unit can move, but there is no minimum. Troopers do not have to exhaust their movement when they declare Move.
  • By declaring Move, a trooper may go Prone or revert back to the Normal standing state at the start of his Movement at no cost. Remember that troopers have reduced mobility while Prone.
  • By declaring Move, a trooper may Mount or Dismount a Motorcycle, TAG, Vehicle, etc. at the start of his Movement at no cost, the new troop profile will be applied during the whole sequence of the Order.
  • A trooper can vault over any obstacle not higher than his Silhouette Template (as determined by his Silhouette Attribute) at no cost, without declaring Jump or Climb.
  • After Moving one of your figures, you can leave it facing any direction.
  • When declaring any form of Movement, you must specify the exact route the trooper will follow, so that the opponent can declare the appropriate AROs.
  • Troopers have a LoF arc of 360˚ while they are moving.
  • A trooper's Movement ends automatically whenever he enters base to base contact with an enemy, even if the movement route specified is cut short as a result.


MOVE: SCENERY AND ALLIED MODELS
Any piece of scenery whose height be equal or inferior to the trooper's Silhouette Template does not block his Movement.

By the way, allied troopers, and only allied, whose Silhouette Attribute be equal or inferior to the trooper's Silhouette Attribute does not block his Movement.

MOVE: STAIRS AND LADDERS
Those pieces of scenery representing stairs and ladders allow to move vertical or diagonal surfaces using the Move Skill at no cost, without declaring Jump or Climb.

Grafico-Mover-y-Escaleras.jpg


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: When do you choose which point of the movement path the BS Attack (or any other similar Skill) is performed?
A: In the Resolution step, when the players are about to measure distances. In case the order of declaration is important, the active player is the one who chooses who must declare it first.
Related Pages: BS Attack, Cover, General Movement Rules, Structure of an Order
N3 Frequently Asked Question FAQ Version: 1.1
Q: That means that if I declare my first Short Skill while in Cover, my opponents may declare their Attacks when this trooper is in Cover even if my second Short Skill is a movement that takes it out of that Cover?
A: No. The opponents will declare the Skills that they are going to use, with all the corresponding details. But the Attacks are made at the best point of the movement for the one who declares the Attack.
Related Pages: BS Attack, Cover, General Movement Rules, Structure of an Order
N3 Frequently Asked Question FAQ Version: 1.1
Q: Can troopers move through obstacles that do not exceed the height of their Silhouette Template? Then is that movement considered “up and down” or does it count as if they were always at ground level?
A: Troops can vault and they are considered to be moving “up and down”.
Related Pages: General Movement Rules
N3 Frequently Asked Question FAQ Version: 1.5, Jan 2019
Q: Can a trooper move through allied Markers like Camouflage, TO Camouflage and IMP Markers, or his own Deployable Equipment and Deployable Weapons?
A: Yes, if the trooper’s Silhouette Attribute is equal or greater.
Related Pages: General Movement Rules
N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: When can a trooper activate or cancel Prone state?
A: Prone state can be activated or cancelled by declaring the Move Short Movement Skill, or where stated in the rules. For example, you cannot activate or cancel Prone state by declaring Cautious Movement or Jump, because they are not the Move Short Movement Skill.
Related Pages: Cautious Movement, Climb, General Movement Rules, Jump, Prone


Mount/Dismount

N3 Frequently Asked Question FAQ Version: 1.4, Sep 2018
Q: When can you Mount or Dismount a troop?
A: When declaring Move as the first Short Skill of an Order, at the beginning of its movement, a troop can Mount or Dismount.
Related Pages: General Movement Rules, Manned, Motorcycle, Pilot, Remote Pilot, TAG 
N3 Frequently Asked Question FAQ Version: 1.3, Oct 2017
Q: When Mounting or Dismounting, which profile is activated?
A: The new Troop Profile is the one that is activated for the entire Order sequence. The other profile does not count as having been activated.
Related Pages: General Movement Rules, Manned, Motorcycle, Pilot, Remote Pilot, TAG
N3 Frequently Asked Question FAQ Version: 1.3, Oct 2017
Q: During a CC Combat, can a trooper Dismount from his TAG, Vehicle or Motorcycle?
A: No. When a trooper is in Engaged state at the start of the Order they can only declare CC Attack, Coup de Grâce, Dodge and those Skills which specify that they can be used in CC Combat or in the Engaged state, such as Reset.
Related Pages: Engaged, General Movement Rules, Manned, Motorcycle, Pilot, Remote Pilot, TAG
N3 Frequently Asked Question FAQ Version: 1.3, Oct 2017
Q: Can a troop Dismount from his TAG, Vehicle or Motorcycle if it is in Hidden Deployment or in a Marker state?
A: Yes, but this action will reveal the TAG, Vehicle or Motorcycle.
Related Pages: Camouflaged, General Movement Rules, Hidden Deployment, Manned, Motorcycle, Pilot, Remote Pilot, TAG, TO Camouflaged
N3 Frequently Asked Question FAQ Version: 1.3, Oct 2017
Q: Can a Pilot or Remote Pilot Mount any “empty” TAG?
A: No, they can only Mount their own TAG.
Related Pages: General Movement Rules, Manned, Motorcycle, Pilot, Remote Pilot, TAG
N3 Frequently Asked Question FAQ Version: 1.6, Apr 2019
Q: If a Pilot or Remote Pilot has a Supply Box, an item from a Panoply or any Synched Civilians, what happens if the Pilot or Remote Pilot Mounts his TAG again?
A: The TAG will have the Supply Box or item from the Panoply and will have any Civilians Synched to them. The same applies if the Pilot or Remote Pilot Dismounts from a TAG that has a Supply Box, an item from a Panoply or any Synched Civilians.
Related Pages: Civilian Rules, General Movement Rules, ITS, Pilot, Remote Pilot