Game Elements: Terminology and Alignment

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This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. Therefore, it is important to point out which terms are used to indicate the alignment of those elements.

Terminology

This rules set features a collection of terms which refer to very specific game elements that help to clarify the extent of the rules.

  • Civilian. Game element with a Troop Profile that does not belong to the Army List of any player, and which cannot be targeted by Attacks
  • Deployable piece of equipment. Game element with a Troop Profile, which belongs to the Army List of any of the players, and is able to perform some type of Special Skill or Trait. This element may also be designated as a target and receive Attacks.
  • Deployable weapon. Game element with a Troop Profile that may belong to the Army List of some players, and is capable of performing and receiving Attacks.
  • Figure/ Model. Game element with a Troop Profile represented on the table by a miniature.
  • Marker. Game element with a Troop Profile represented on the table with a token as specified by some Special Skill or Equipment.
  • Target. Game element capable of being targeted by Attacks.
  • Trooper. Game element with a Troop Profile, which belongs to the Army List of any player, capable of spending Orders as well as declaring and receiving Attacks.


Alignment

In Infinity it is important to define which game elements belong to each player side, and which ones belong to none. This determines if those game elements are capable of being attacked, and if so, from whom these attacks may come.

The Alignment adjectives help the players know the extent of the rules over certain game elements, like Troopers, Models...

  • Enemy. Troopers that belong to the opposing player's Army List or to his team mate or team mates if the game is played in pairs or groups.
  • Friendly. Troopers that belong to the player's Army List, or to those of a team mate, or team mates if the game is played in pairs or groups.
  • Hostile. Civilians or game elements that do not belong to the Army Lists of either the player or the opponent, which are not a threat to them and are not capable of declaring Attacks but apply negative MODs to Troopers interacting with them. Hostile is considered a subgroup within Neutral, and therefore any rule mentioning the term Neutral also applies to the Hostile elements.
  • Neutral. Civilians or game elements that do not belong to the Army Lists of either the player or the opponent, which are not a threat to them and are not capable of declaring Attacks.

Terminology: Interaction between Zones and Bases

This rules set frequently uses terms that define the interaction between troops and other game elements.

  • Base to base contact. One or more Troopers with their bases in direct contact. This term also applies when the trooper's base is in contact with a game element that may or may not have a base, like a piece of terrain.
  • Inside. To consider a Trooper inside a defined game area (like for example, a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its base must be in contact with the zone or be at least partially within the zone.
  • Totally Inside. When a rule specifies "totally inside", then the Troopers entire base must be inside the defined area. This is the term used in the Domination Areas and Quadrant Control rules applicable in certain missions or scenarios.
Left-to-right, the three red Alguaciles are Totally Inside, Inside and Outside the purple area.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: Are these two miniatures in base to base contact?
A: Yes, as their Silhouette Volumes are touching each other.

File:Basecontact.jpg

Related Pages: Volume and Silhouette Templates, Base Contact