Fireteam Examples

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Human Sphere N3 Content.


Fireteam example. Movement Skill

During their Active Turn, two members of the five Alguacil Fireteam are on a broken skyway, so they would need to declare the Entire Order Jump in order to keep moving. Their player declares Jump as Fireteam Order. The two Alguaciles on the skyway will perform the jump, but the rest will not need to Jump and will instead declare an Idle.


Fireteam Example. Support Skill

During the Active Turn, a Fireteam of five Alguaciles declares the first Short Skill of their Order: Move. The Team Leader is a Hacker, so he declares Hacking as second Short Skill of the Order. This is a Movement + Support Skills combination. In this case, the Team Leader has not declared a BS Attack, so the rest of the Fireteam members cannot provide any bonus. Moreover, the other Alguaciles are not Hackers, so they are considered to have declared an Idle Skill, and the Team Leader is the only one who acts. But, even if there were another Hacker in the Fireteam, this trooper would not act either, and the Team Leader would not receive any support.

With the next Order, the first Short Skill is declared: Move. After the corresponding Initial Coherency Check and the adversary's ARO declarations, the player declares the Second Short Skill of the Order: BS Attack. Once again, a Move + Support Skills combination. The Leader and the members of the Team move, but the Team Leader is the only one who performs the BS Rolls. As this is a Fireteam of five models, the Team Leader gets a MOD of +1 to B, and a MOD of +3 to BS.

If the Discover skill would have been declared instead of BS Attack as the second Skill of the Order, then, the Team Leader would have been the only one to perform the WIP roll, receiving a +3 MOD to his WIP.

In any of the previous cases, the remaining Fireteam members were susceptible to receiving AROs from the enemy troopers within LoF or ZoC. In that case, the opponent would have performed Normal Rolls, because the Fireteam members could not perform any roll.


Fireteam Example. Evasion Skill #1

In the Active Turn, a Fireteam of five Alguaciles declares the first Short Skill of their Order: Move. After the corresponding ARO declarations, the player has to decide what will be the second Short Skill of the Order.

The Fireteam is in a situation where its Team Leader does not have LoF to any of the enemy troopers able to perform an ARO against the Fireteam. Each reactive trooper has only one ARO against the entire Fireteam. The Fireteam's player prefers to not risk declaring a BS Attack, which would allow some of the enemy troopers to perform Normal Rolls against the Fireteam members. Instead, he chooses to declare Dodge. So each Fireteam member performs a Face to Face Roll against the corresponding enemy troopers.


Fireteam Example. Evasion Skill #2

Let's suppose the opponents of the Fireteam were two Dāturazi, and one of them declares an ARO BS Attack against the Team Leader with a Chain Rifle, while the other Dāturazi will ARO BS Attack with a Combi Rifle against another Alguacil. In that case, the Team Leader will perform a PH Normal Roll, while the other Alguacil will have to perform a Face to Face Roll of PH against BS.


Fireteam Example. Support/ Evasion Skill

In the situation shown in the graphic, during the Active Turn, the Alguacil Fireteam has declared Move as the first Short Skill of the Order. The opponent has declared BS Attack as an ARO with his two Fusiliers, with the Fireteam only providing one ARO to each of them.

Here, the Team Leader has no LoF to the Fusilier on the right, so he could only declare a Face to Face Roll of BS Attack against the Fusilier on the left.

Now, the player must decide if his Team Leader declares BS Attack (Support) to face the Fusilier on the left, which would allow the other Fusilier to perform a BS Attack with a Normal Roll against one of his Alguaciles. Alternatively, he can declare Dodge (Evasion), so all Fireteam members could Dodge, performing two Face to Face Rolls (one for the Team Leader and one for the threatened Alguacil) against the BS Attacks of the Fusiliers.

fireteam-support-evasion-en.jpg


Fireteam Example. Team Leader Change

In the Active Turn, the player with the Fireteam of five Alguaciles wants to perform an attack against the enemy. So, with his new Order he declares the Team Leader will be the Alguacil model carrying the HMG, and he places the Team Leader Marker beside it. Then, after declaring the first Short Skill of the Order, the player performs an Initial Coherency Check, verifying which other Fireteam members are in Coherency with the new Team Leader. As one of the Fireteam members is too far away, it is now out of the Fireteam, so the player can only activate four troopers with the Order and the Team Leader could only apply the bonuses from a Fireteam of four troopers, instead of the Fireteam of five members.


Fireteam Example. Team Leader Change

The Fireteam of five Alguaciles has suffered a casualty, who is in the Unconscious state. With a new Order, the player places the Team Leader Marker besides one of the Fireteam members who is a Paramedic. The player declares the first Short Skill of the Order: Move. Then, he performs an Initial Coherency Check, verifying that the other Fireteam members are in Coherency with the new Team Leader. All the Fireteam members move so that the Paramedic Alguacil is in base contact with the Unconscious trooper. With the second Short Skill of the Order, the Paramedic Alguacil uses his MediKit. Meanwhile, the rest of the Fireteam members, although activated by that second Short Skill, do not perform any actions, and are considered to have declared an Idle.


Fireteam Example. Reactive Turn #1

In the Active Turn, a Dāturazi armed with a Chain Rifle spends his Order declaring a BS Attack against the five Alguacil Fireteam. The Nomad player determines that the Large Teardrop Template of the Chain Rifle will only affect three of his Alguaciles (Numbered as 1, 2 and 3). If he declares BS Attack as an ARO, those Alguaciles will need to perform an ARM Roll, so he decides to not risk them and declares Dodge as the ARO for those three Alguaciles, and also for Alguacil #4. This trooper, who is not affected by the Template, will use the Dodge Skill to get Partial Cover. Alguacil #5 doesn't declare an ARO as he already is in Partial Cover (See graphic).

fireteam-reactive-1-en.jpg


Fireteam Example. Reactive Turn #2

During the Active Turn, an Auxilia and his Auxbot declare Move as the first Short Skill of the Order, in LoF of the five Alguacil Fireteam. The five Alguaciles declare the same ARO, BS Attack, but three of them target the Auxilia and the other two the Auxbot. Thanks to the G: Synchronized Special Skill, the Auxilia and the Auxbot can choose different targets. The Auxilia declares the second Short Skill of the Order: BS Attack against Alguacil #1, and the Auxbot declares BS Attack as well, but against Alguacil #2. As the Alguaciles belong to a five member Fireteam, they all can apply the corresponding bonuses.

Face to Face Rolls are performed between the Auxilia and Alguacil #1, who has a bonus MOD of +3 to his BS Attribute and also +1 to the Burst of his weapon in ARO, so he will shoot twice. As the Auxbot attacks with a Direct Template weapon, Alguacil #2 performs two BS Normal Rolls, thanks to the bonus of +1 to the Burst of his weapon in ARO. Alguacil #2 also gains a MOD of +3 to his BS, but he will have to make an ARM Roll for being hit by the Direct Template weapon. The other Alguaciles, who perform Normal Rolls as they are not being attacked, will also apply the bonuses to their BS Attack AROs (See graphic).

fireteam-reactive-2-en.jpg

Fireteam Example. CC vs Martial Arts L5

During their Active Turn, a Fireteam of three Alguaciles declares a Movement+CC Attack Order against Miyamoto Mushashi, who has the Special Skill Martial Arts L5. Only the Alguacil designated as Team Leader will be able to perform the CC Attack, receiving a bonus of +1 to B per each Fireteam Member engaged in CC. Miyamoto decides to apply the level 5 of Martial Arts which allows him to equal the B of the Alguacil designated as Fireteam Leader.[[]]

Fireteam Example. Fireteam Integrity in the Reactive Turn

In the Active Turn, a Fusilier armed with a Missile Launcher declares a BS Attack against an Alguacil from the five Alguacil Fireteam. However, this Attack is performed in LoF of the Team Leader and the three other members of that Fireteam. The Team Leader and these three Alguaciles declare their AROs, BS Attack (applying the support bonuses). But the targeted Alguacil declares Dodge, so he is automatically out of the Fireteam, because his ARO is different than the one declared by the rest of the Fireteam members. Therefore, the Nomad player only can use the Support bonuses of a four member Fireteam.

In the previous situation, if the Team Leader had declared an ARO different from the Fireteam's ARO, the one declared by the other three Fireteam members, then he would automatically leave the Fireteam, and it will be cancelled at the end of that Order.


Example of Order Spending and ARO Procedures (Fireteam in the Active Turn)

  • The reactive player declares the AROs of all his troopers possessing LoF to, or who are in ZoC of any Fireteam member (Each enemy trooper gets only one ARO against the whole Fireteam).
  • The active player declares the second Short Skill of the Order.
  • The reactive player declares the AROs of any troopers who gain LoF or are now in ZoC of any Fireteam member due to the second Short Skill of the Order.
  • If the active player declared a Support Skill, then he applies the corresponding bonuses determined by the number of Fireteam members. Both players roll any required dice.
  • At the end of the Order, once the Conclusion has finished, after having performed any movement due to a failed Guts Roll, the active player performs a Final Coherency Check, to check if a Fireteam Cancellation happens.


Fireteam and Suppressive Fire state

A trooper stops being part of a Fireteam if he enters the Suppressive Fire state.

Moreover, a trooper's Suppressive Fire state is cancelled when joining a Fireteam.


FIRETEAM GAME EXAMPLE

The Nomad player now has to choose between Support or Evasion. If he declares Evasion, and wins the Face to Face Rolls, he could avoid the BS Attacks against both troopers, but this will not remove the threat. If he uses Support and declares a BS Attack, he will apply the bonuses to the Team Leader, but Fusilier #2 will perform two Normal Rolls against Alguacil #2, who can neither declare a BS Attack nor Dodge as he will be providing Support to his Team Leader.

Finally, he decides to risk it and declares a BS Attack, applying the Support bonuses for a five member Fireteam (MOD of +3 to BS and MOD of +1 to B). He decides to share the Team Leader's Burst 5 (HMG's B 4 and the Support bonus +1 to B) between both Fusiliers, with three Face to Face BS Attacks against Fusilier #1 and two BS Attack Normal Rolls against Fusilier #2.

Fusilier #2, thanks to the bonuses provided by Support, can shoot in ARO with Burst 2 (Combi Rifle in ARO: B 1 and a Support bonus of +1 to B) and with better accuracy (Support bonus +3 to BS). He succeeds in his two Normal Rolls against Alguacil #2, who fails one ARM roll and enters the Unconscious state.

On the other side, Alguacil #1 wins his Face to Face Rolls against Fusilier #1, who enters the Unconscious state as well after failing an ARM Roll. However, neither of Alguacil #1's BS Attacks against Fusilier #2 are successful.


The PanOceanian player, guessing he is going to be attacked with the Light Grenade Launcher (which, thanks to the Support bonuses has B 2) decides to declare Dodge. The Fusiliers Fireteam now has only four members, so it can only apply the corresponding bonuses. The PanOceanian player declares Dodge, and thanks to the Support bonuses, the Fireteam members get the Sixth Sense L2 Special Skill, so they will not apply the MOD of -3 to PH imposed on Dodge Rolls by Template Weapons if they do not have LoF to the attacker.

Alguacil #3 declares a BS Attack against Fusilier #2. He does not receive the +3 to BS, as he now belongs to a four member Fireteam, but he still has the +1 to B, so his Light Grenade Launcher has B 2. The player places the Circular Template over Fusilier #2 and checks whether this also affects Fusiliers #4 and #5. Now it is time to make the corresponding rolls to see how the situation is resolved...