Fire Special Ammunition
A variety of flamethrowers and incendiary ammunitions that damage the target by saturating the area around it with long-lasting flames and heat.
After a successful attack using Fire Special Ammunition, the target must make an ARM Roll.
- If the target fails its ARM Roll, it loses 1 point from its Wounds/STR Attribute and must keep making ARM Rolls until it reaches the Dead state or passes an ARM Roll. When the target passes an ARM Roll, the Fire dies out.
- Additionally, a trooper affected by Fire Special Ammunition who has Fire-Sensitive Special Skills or Equipment will enter the Burnt state, regardless of the result of the ARM Roll.
- Place a Burnt Marker (BURNT) beside all troopers with Fire-Sensitive Special Skills or Equipment when they are affected by Fire Special Ammunition.
- Critical hits with Fire Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the ARM Roll, and to make an additional ARM Roll. The target must keep making ARM Rolls until it reaches the Dead state or passes an ARM Roll.
ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Since the dawn of time, fire has been the epitome of a terrible, destructive force. This still holds true today. Modern advances in flammable materials capable of long-lasting, accelerated deflagration have made fire-based weapons even more cruel and fearsome than ever.