Explosive (EXP) Special Ammunition
A type of ordnance designed to cause massive damage to the target by detonating on impact.
After a successful attack using Explosive Special Ammunition, the target must make three separate ARM Rolls.
- Explosive Special Ammunition forces its target to make three ARM Rolls per impact suffered.
- The three ARM Rolls are mandatory, even if the target fails one of them or falls Unconscious.
- Each ARM Roll failed against EXP Special Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with Explosive Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the first ARM Roll (the target must still make the remaining two Rolls).
EXP AMMO AND TERRAIN
Explosive Special Ammunition can affect structures and pieces of scenery that have a profile with Attributes and have been identified as possible targets by previous agreement or by the scenario rules.
ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Explosive Ammunition combines the devastating effects of a hollow point and a nano-enhanced HE (High Explosive) core in a single projectile. Hand-to-hand combat weapons classified as Explosive have advanced proprietary military technology and are very rare. These weapons utilize similar mechanisms to electro-thermal ammunition: the edge or head of the weapon is covered in micro-grooves filled with superconducting gel. Kinetic impact from the strike turns the gel into ionized plasma, creating a small but potent directed blast.