Deflector

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This anti-hacking protection system merges several different technologies to safeguard its bearer and all members of his Fireteam (See Infinity: Human Sphere).

In the modern warfare environment, many key troops require extra protection from hostile Tactical Hackers. Deflectors merge several different technologies to create a defensive umbrella that protects the user and all linked troops in his vicinity from cyber attacks. Combining an advanced NDIS system with an architecture that includes a proprietary blend of Honeypots (baits for cyber attacks) a Deflector can seamlessly safeguard the user from the pernicious effects of software assault.

DEFLECTOR LEVEL 1

DEFLECTOR LEVEL 1 AUTOMATIC EQUIPMENT
Comms Equipment, Non-Lootable.
REQUIREMENTS
EFFECTS
  • Allows the user to deploy with an active Deflector, which requires no Orders or Rolls.
  • Any Hacking Attack against the user of a Deflector, or against the associated trooper if the user is not carrying the Deflector himself (for example, if he has a TinBot) or, by extension, against any member of the user's Fireteam (see Infinity. Human Sphere) must apply a -3 MOD to the Attribute used to perform the Hacking Attack.

DEFLECTOR LEVEL 2

DEFLECTOR LEVEL 2 AUTOMATIC EQUIPMENT
Comms Equipment, Non-Lootable.
REQUIREMENTS
EFFECTS


FAQ

N3 Frequently Asked Question FAQ Version: 1.6, Apr 2019
Q: Do the effects of multiple Deflectors stack in a Fireteam?
A: No. You can only use the highest level of Deflector present in the Fireteam. In addition, Deflector levels do not stack.
Related Pages: Deflector