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Third Offensive Content.

This Special Skill generates two static replicas of the user to deceive the enemy.

Decoy Skill

Sibylla's Advice.

This Special Skill can be summarized as: when deploying a trooper possessing Decoy, the player can also deploy two Decoy Markers in ZoC. Players must note which one is the real trooper. The Decoy State is cancelled when declaring any Order or ARO. The game mechanics of this rule are very similar to the Holoprojector L2 piece of Equipment and Holoecho state (See Human Sphere N3).

Fire-Sensitive, NFB, Optional

This Special Skill allows its user to deploy in the Decoy state when he is placed on the table.


Decoy state automatically grants its user the Surprise Attack and the Surprise Shot L1 Special Skills.

Decoys, weapons, Equipment and states

The replicas cannot replicate those Deployable weapons or pieces of Equipment represented by a Marker or model (TinBots, FastPandas, SymbioMates, Mines deployed by the Minelayer Special Skill...) the Decoy user could have.

However, the replicas replicate all the game state Markers (Prone, Unloaded...) the Decoy user has.

Decoy and Fireteam

A trooper in Decoy state cannot be part of a Fireteam. If a member of a Fireteam is deployed in Decoy state, then it will automatically cease being part of the Fireteam.

Decoy and Airborne Deployment

When deploying a trooper in Decoy State using the Airborne Deployment Special Skill, the player must perform a Deployment Phase Coherency Check, even though this is during the game.

Decoy and Airborne Deployment Game Example

During the Active Turn, a Shasvastii player deploys a Cadmus Soldier, a trooper possessing the Decoy Special Skill, on the game table using the AD: Combat Jump Special Skill. The player places one of the three Decoys (a Seed-Embryo Marker or one of the two Decoy Markers) on the table. After determining the final position of the Decoy, applying Dispersion if the PH Roll is failed, the player places the other two Decoys, following the Deployment general conditions. Applying the Decoy rules, one of the three must be the real user. The next step is to perform a Deployment Phase Coherency Check, only to discover that one of the Decoys is not inside the ZoC of either of the other two. So, the player must adjust its position to be inside the ZoC of at least one of them.

It has been demonstrated that the best way to increase the survival of the troops on the battlefield especially those troops who, due to their modus operandi, must remain in static positions for a certain time or are deployed in positions very close to the enemy lines is making it difficult to locate them. However, beyond the mere techniques of concealment and camouflage, it is also appropriate to multiply the target choices of the enemy. This technique has, in addition, the secondary effect of causing greater stress to the morale of the adversary, who will appear to be outnumbered.

See Also:

From Seed-Embryo:

Those troops whose Seed-Embryo Troop Profile possesses the AD: Combat Jump Special Skill cannot be deployed using any other level of Airborne Deployment.

These troops will be deployed as a Seed-Embryo (SEED-EMBRYO) Marker applying the rule as usual.