Deactivator

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This device is capable of deactivating traps and automated weapons deployed by the enemy.

Deactivator Skill

DEACTIVATOR SHORT SKILL
BS Attack, Non-Lootable.
REQUIREMENTS
  • The user of this piece of Equipment must have LoF to the target.
  • Deactivator may be used only against enemy weapons deployed on the game table, and never against Camouflage Markers.
EFFECTS


Deactivator Weapon Profile

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
Deactivator 0-8" +6 8-16" +3 16-24" -6 -- -- 1 -- BS Attack, Non-Lootable


Deactivators are a widespread tool amongst Combat Engineers. They are used to safely demine an area and clear it of booby traps and other static offensive elements. Deactivators are very useful to safeguard personnel and materiel traffic through roads suspected of enemy foul play.


FAQ

N3 Frequently Asked Question FAQ Version: 1.4, Sep 2018
Q: Do MediKits, Forward Observer, Discover, Deactivators and Minesweepers get the Burst Support Bonus granted by a Fireteam? Can they be used with Triangulated Fire? Removed in FAQ 1.7.
A: No, because they are Skills or items of Equipment. Removed in FAQ 1.7.
Related Pages: Burst Support Bonus, Deactivator, Discover, Forward Observer, MediKit, Minesweeper, Triangulated Fire

Editor's note - remember that Deactivators, Minesweepers and Discover are not BS Weapons so still won't benefit from the Burst Support Bonus and cannot be used with Triangulated Fire.