D-Charges

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Human Sphere N3 Content.

Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.

This new rule replaces the version previously shown in Infinity N3.


D-Charges Skill

D-CHARGES SHORT SKILL, ARO
CC Attack
REQUIREMENTS
  • To be able to deploy a D-Charge in Deployable Mode, the user must be in or enter base to base contact with the target.
  • To be able to use a D-Charge in CC Mode, the user must be in or enter base to base contact with an enemy trooper.
EFFECTS

The D-Charges possess two different Modes of use from which players can choose.

  • Deployable Mode. Using D-Charges as Deployable Weapons is a two-step process: Planting and Detonating.
    • Planting a D-Charge on a piece of scenery or on an enemy trooper in an Immobilized (IMM-1 or IMM-2) or any Null state. In base to base contact, spend one Short Skill of an Order or ARO. No Roll needed.
    • Detonating a D-Charge. The user, or another friendly trooper with D-Charges or the Special Skill Engineer, spends one Short Skill of an Order or an ARO (if ARO Requirements are fulfilled). No Roll needed.
    • D-Charges can only be detonated if they have been previously planted.
  • CC Mode. When engaged in CC, D-Charges function as a CC Weapon with limited uses.
    • In CC this weapon applies a -3 MOD to the CC Attribute of their user.
    • In CC this weapon detonates in the same Order in which their user has won the Face to Face or Normal CC Roll.
    • The detonation of a D-Charge in CC doesn't affect its user.
  • The Disposable (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter the Mode he would be using.


Detonate D-Charges

DETONATE D-CHARGES SHORT SKILL, ARO
Optional
REQUIREMENTS
EFFECTS
  • Troopers with D-Charges may remotely detonate, without range or LoF restrictions and without a Roll, a D-Charge previously planted by themselves or by any other trooper from their army.

D-Charges Weapon Profile

Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
D-Charges (Deployable Mode) -- -- -- -- 14 1 AP + EXP Anti-materiel, Deployable, Disposable (3)
D-Charges (CC Mode) -- -- -- -- 14 1 AP + EXP Anti-materiel, CC (-3), Disposable (3)


D-Charges have been designed to cause a controlled, directed detonation capable of penetrating a target's armor. They have a directional cover over a hollow charge, so the explosion affects only the surface to which they are attached. This limits collateral damage and allows the operator to detonate them while in the proximity of the target. As their name implies, D-Charges are typically used for demolition purposes and they are particularly useful in destroying and dismantling vehicles, structures and walls.


FAQ

N3 Frequently Asked Question FAQ Version: 1.2
Q: In a CC with the bonus to Burst applied for friendly troopers in that combat. Can I place more than one D-Charge?
A: Yes.
Related Pages: Close Combat, CC Attack Declaration, D-Charges
N3 Frequently Asked Question FAQ Version: 1.1
Q: When can an Engineer detonate a D-Charge?
A: A trooper with the Engineer Special Skill may, in the Active Turn, remotely detonate, without range or LoF restrictions and without a Roll, a D-Charge previously planted by themselves or by any other trooper from their army.

In the Reactive Turn they may detonate a D-Charge if either of the following is true:

  • He has Line of Fire (LoF) to a trooper being activated by the Active Player.
  • Or if the trooper activates within his Zone of Control.

AROs must choose the trooper activated by the Order as their target.

Related Pages: D-Charges, Engineer
N3 Frequently Asked Question FAQ Version: 1.1
Q: How many D-Charges can be detonated at a time?
A: One per Order or ARO.
Related Pages: D-Charges, Engineer