|Third Offensive Content.|
|Private Information, Optional|
Game example. Counterintelligence and nullifying two Orders:
In the first Game Round, during the Tactical Phase of the first Player Turn of a Nomad player, his PanOceanian adversary spends a Command Token to cancel two Regular Orders from the Order Pool of the Nomad player. However, this player has a Puppet Master possessing the Counterintelligence Special Skill, so the PanOceanian player can only cancel one Order from the Nomad player's Order Pool.
Game example. Counterintelligence Command Tokens restriction:
Let's suppose now that, during the first Game Round, in the Tactical Phase of the first Player Turn of the Nomad player, his PanOceanian adversary had spent a Command Token to limit the number of Command Tokens the Nomad player can use, to only one. Then, as the Nomad player has a Puppet Master possessing the Counterintelligence Special Skill, the Command Token limit the PanOceanian player can impose to the Nomad player during such first Player Turn is two.
Counterintelligence experts are able to subvert the enemy's espionage activity. Through the combination of previous threat analysis, personnel and data flow tracking, and the active use of disinformation techniques, a Counterintelligence service agent can prevent the enemy from sabotaging the development of an operation.