Special Skills

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Special Skills are available only to a select few units by virtue of their extensive training, their specialized gear, or their natural ability.


Special Skills and Equipment: Labels

Like Common Skills, all Special Skills and pieces of Equipment have one or more Labels that quickly mark them as having certain game features. The possible Labels for Special Skills and Equipment are:

  • Attack. The use of this Special Skill or piece of Equipment is considered an Attack.
  • Attack Tactic. Identifies an aggressive type of Tactic. (Human Sphere N3)
  • BS Attack. The use of this Special Skill or piece of Equipment is a form of BS Attack.
  • CC Attack. The use of this Special Skill or piece of Equipment is a form of CC Attack.
  • CC Special Skill. This Special Skill is governed by the rules pertaining to CC Special Skills.
  • Comms Attack. The use of this Special Skill or piece of Equipment is a form of Attack that allows the target to declare Reset as a response.
  • Movement. The use of this Special Skill or Equipment is a form of Movement.
  • Negative Feedback (NFB). Troopers can only use one Special Skill or piece of Equipment with this Label or Trait at a time. Activating any NFB Special Skill, Equipment, Hacking Program, special rule, etc. automatically cancels and deactivates any other NFB Special Skills, pieces of Equipment, Hacking Programs, etc. the trooper might have. This effect remains until the newly activated Feedback Skill, Equipment, etc. is canceled.
  • Obligatory. The use of this Special Skill or Equipment is compulsory and cannot be waived.
  • Optional. The use of this Special Skill or Equipment is optional and can be waived.
  • Private Information. Whether or not any of your troopers has this Special Skill or Equipment is a piece of Private Information and you are not required to share it.
  • Support Attack. Identifies a supportive type of Tactic. (Human Sphere N3)

In the Labels section of some Special Skills you may also find Traits like the ones used for Weapons and Equipment. You can refer to the full list of Traits.

See Also:

Special Skill Levels

Some Special Skills are divided into Levels of expertise with distinct effects and uses.

Unless otherwise stated, any numerical Level of a Special Skill automatically grants all lower Levels of the same Skill. For example, a Level 3 also grants Levels 1 and 2.

Conversely, alphabetical Levels such as Level X state whether they grant any other Levels of the Skill or not.


Special Skills Subsection

  • Explode (and Explode Level X, Third Offensive)
  • Ghost (G) (Jumper, Servant and Synchronized from Human Sphere N3, Marionette & Jumper Level Z from New Skills PDF)
  • Lieutenant (Lieutenant Level 2 from Third Offensive)
  • NCO (Third Offensive)