Troopers with Special Skills or pieces of Equipment with the Fire-Sensitive Trait enter this state by receiving a hit from a weapon using Fire Special Ammunition, regardless of the result of their ARM Roll.
Causes all Fire-Sensitive Special Skills and pieces of Equipment of the affected trooper to malfunction:
- Any Level of the Special Skill Camouflage and Hiding (CH) the trooper had is reduced to Level 1, CH: Mimetism, even if the trooper passes its ARM Roll.
- Similarly, Fire Special Ammunition disables all Levels of the Impersonation Special Skill and all Levels of ODD, Holoprojector (see Infinity Human Sphere) and any other pieces of Equipment or Special Skills that indicate so in their description, even if the affected trooper passed his ARM Roll.
A trooper with the Special Skill Engineer (or an equivalent Skill) may cancel the Burnt state by spending one Short Skill of an Order while in base to base contact with the affected trooper and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).