Blackout

From Infinity Wiki
Jump to: navigation, search
BLACKOUT (INFOWAR) SHORT SKILL / ARO
Attack, CLAW-1.
REQUIREMENTS

The target must carry a piece of Equipment with the Comms Equipment Trait (Hacking Device, Repeater, Sniffer...). The target of this Hacking Program need not have the Hackable Characteristic.

EFFECTS
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 15.
  • Failing the BTS Roll causes the target to enter the Disabled state, signified by a Disabled Marker (DISABLED) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker's Hacking Area.


REMEMBER

The target may declare Reset as his ARO, regardless of his Troop Type (LI, MI, HI...) and even if the Hacking Attack takes places outside of his LoF. However, pieces of Equipment (Deployable Repeaters, Sniffers, FastPandas...) are unable to declare Reset.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: A trooper inside the enemy Hacking Area declares that they are placing a Sniffer or Deployable Repeater. The enemy declares Blackout and gets a successful Roll and the trooper fails the BTS Roll. Does all the Comms Equipment enter the Disabled state including the deployed item?
A: No. Blackout only affects the Equipment that has not been deployed.
Related Pages: Blackout, Comms Equipment, Deployable Repeater, E/M Special Ammunition, Nullifier, Sniffer
N3 Frequently Asked Question FAQ Version: 1.1
Q: Does the Hacking Program: Blackout cause a troop to enter the Isolated state?
A: No. The Hacking Program: Blackout causes the target to enter the Disabled state.
Related Pages: Blackout, Disabled, Isolated, Oblivion