AI Beacon

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Human Sphere N3 Content.

The AI Beacon provides an Order to the Order Reserve; even though its bearer is a piece of Equipment instead of a trooper.

AI BEACON AUTOMATIC EQUIPMENT
Deployable, Non-Lootable, Obligatory
REQUIREMENTS
  • The bearer of the AI Beacon must belong to a Combat Group, which cannot exceed the total amount of members, including the bearer of the AI Beacon.
EFFECTS
  • The AI Beacon provides one Regular Order to the Order Reserve of the Combat Group it belongs to.
  • The bearer of the AI Beacon is considered a piece of Deployable Equipment, and not a trooper. It cannot be activated by Orders or AROs.
  • The bearer of an AI Beacon must be deployed using the AD: Combat Jump Special Skill if it appears in its Troop Profile.
  • In such a situation, the deployment of this piece of Equipment must be done in the Deployment Phase.
  • The PH Attribute of the Troop Profile must be used only to perform the Deployment, unless any Scenario Special Rule says the opposite.
  • The bearer of the AI Beacon counts toward the total number of Combat Group members.
  • Although not a Trooper, the bearer of the AI Beacon counts toward Retreat! and Victory Points.
  • AI Beacon is affected by the Loss of Lieutenant and the Retreat! rules, its Order becoming Irregular until such situations are cancelled.
  • AI Beacon also interacts with the G: Jumper Special Skill.


AI Beacon and Combat Jump: Dispersion

If during the Deployment Phase, the bearer of AI Beacon suffers a Dispersion using the AD: Combat Jump Special Skill that causes it to exit the game table, then the player must consider it lost, and a casualty that counts toward the Retreat! and the Victory Points.


The AIs base their existence, and their capability for control, on information and access to it. To increase the range and effectiveness of their own data sphere the AI uses net signal emitters. The field models of these AI Beacons are deployable ground probes that collect information from the evolution of a battle. Moreover, these beacons can establish an exclusive data sphere that allows continuous linking of the AI with troops in the combat area.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: When do AI Beacons deploy?
A: AI Beacons deploy during the Deployment Phase, just like any other troop that has no Deployment Special Skill.
Related Pages: AI Beacon, Airborne Deployment (AD)
N3 Frequently Asked Question FAQ Version: 1.2
Q: Can I repair troops that have the AI Beacon Piece of Equipment?
A: No. The bearer of the AI Beacon is considered a piece of Deployable Equipment, and not a trooper.
Related Pages: AI Beacon, Engineer
N3 Frequently Asked Question FAQ Version: 1.2
Q: When all the Proxies of a G: Jumper trooper are in a Null or Isolate state and the player has an AI Beacon, if the AI Beacon changes ownership via an enemy Minesweeper, does the enemy add one or two Orders to their Ordel Pool?
A: One. If the original owner recovers ownership of the AI Beacon, it will be add two Orders to the Order Pool, one for the AI Beacon and one for the G. Jumper.
Related Pages: AI Beacon, G: Jumper, Isolated, Minesweeper, Order Pool
N3 Frequently Asked Question FAQ Version: 1.1
Q: Can the bearer of an AI Beacon use the +3 PH Bonus to Airbone Deployment provided by an EVO Hacking Device?
A: No.
Related Pages: AI Beacon, EVO Hacking Device
N3 Frequently Asked Question FAQ Version: 1.5, Jan 2019
Q: When an AI Beacon suffers Dispersion, the rule states that it is destroyed if the Dispersion takes it off the game table, but what happens when the Dispersion causes it to land in the enemy Deployment Zone? Would it be destroyed or deployed at the edges of its Deployment Zone?
A: An AI Beacon is only destroyed when a Dispersion causes it to leave the game table. If the Dispersion causes the landing to be in the enemy Deployment Zone, the AI Beacon will deploy normally at the point established by that Dispersion.
Related Pages: AI Beacon, Airborne Deployment, Dispersion