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  • *Allows use of the [[CC]] Attribute to fight in [[Close Combat]] (CC)''. ...[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute.
    3 KB (417 words) - 10:35, 26 April 2022
  • Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. * The target must have the [[Wounds]] Attribute.
    4 KB (648 words) - 11:31, 5 December 2022
  • ...point of his [[Wounds]]{{erratahighlight}}/[[STR]]{{erratahighlight-end}} Attribute, he enters {{erratahighlight}}the{{erratahighlight-end}} [[Dead]] State {{e ...diKit]], [[Regeneration]]...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
    4 KB (639 words) - 10:49, 16 August 2023
  • ...points of his [[Wounds]]{{erratahighlight}}/[[STR]]{{erratahighlight-end}} Attribute, {{erratahighlight}}they enter{{erratahighlight-end}} the Dead State direct ...{{originalhighlight}}{{seefaq | This also applies to Troopers with the STR Attribute.}}{{originalhighlight-end}}
    4 KB (602 words) - 09:39, 16 August 2023
  • ...Attribute''' column for the [[Saving Roll]] will indicate the necessary [[Attribute]] or [[Attributes]] (ARM, BTS, PH, ARM+BTS, etc.) to know whether each rece ...umn instead of a numerical value, the Weapon’s Damage value will be the PH Attribute of the user of the Melee Weapon.
    3 KB (452 words) - 10:35, 26 April 2022
  • ...Ammunition and Traits that target one Attribute will not work if the other Attribute is chosen.}} This weapon only affects those targets possessing the Wounds (W) Attribute.
    11 KB (1,766 words) - 13:58, 16 August 2023